Tags: godot-3
Godot Google Play Games Services
This plugin enables integration of Google Play Games Services into Godot 3.5+ Android games. It supports achievements, leaderboards, events, players, sign-in, and snapshots, providing a comprehensive interface to Google's gaming ecosystem.
GodotNotificationCenter
GodotNotificationCenter is a simple notification center for the Godot Engine, allowing objects to observe and receive notifications from anywhere in the code. It supports Godot 3 and provides a straightforward way to implement a publish-subscribe pattern within your Godot projects.
Everplast
Everplast is a fast-paced 2D platformer developed with Godot Engine, offering a unique blend of adrenaline-fueled gameplay and player freedom. Navigate hand-built environments, manage your adrenaline, and collect orbs to enhance your abilities in this challenging adventure.
Flash Module
This module enables the use of Adobe Animate (Flash) animations within the Godot Engine. It provides a FlashPlayer node to render Flash documents, offering a streamlined workflow for integrating Flash-based content into Godot projects.
Godot XR Tools
Godot XR Tools provides a collection of support files and scenes to facilitate AR and VR development within the Godot Engine. It offers components and tools to streamline the creation of XR experiences, supporting multiple Godot versions.
Qodot
Qodot is a Godot Engine plugin that enables the import of Quake .map files for level design, supporting features like brush geometry, textures, collision volumes, and gameplay entities. It integrates with TrenchBroom for an intuitive level editing workflow.
Godot-Trail-System
Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine, supporting both 2D and 3D functionalities. It offers features like variable width, color gradients, texture tiling, and customizable smoothing algorithms, making it suitable for creating effects like vehicle skid marks or Tron-like trails.
Godot GamePad
Godot GamePad is a two-part project that allows players to use their mobile devices as controllers for Godot games. It includes a Godot plugin for developers to integrate mobile controllers and a mobile app for players.
Discord.gd
Discord.gd is a Godot Engine plugin for interacting with the Discord Bot API, enabling the creation of Discord bots using GDScript. It supports features like buttons, select menus, slash commands, and real-time event handling through Godot signals.
Delaunator GDScript
Delaunator GDScript is a GDScript port of the Delaunator library, providing fast Delaunay triangulation of 2D points within the Godot Engine. It offers efficient computation of Voronoi cells and includes comprehensive API documentation and performance benchmarks.
SmartShape2D
SmartShape2D is a Godot plugin for creating textured 2D polygons, ideal for terrain and level design. It supports both Godot 4 and Godot 3, allowing for easy creation and manipulation of 2D shapes with tilemap-like textures.
Debanding Material Shader
This is a simple material shader for Godot 3.2.x that adds debanding noise to fix banding effects, specifically for the GLES2 renderer which lacks full-screen debanding support. It's designed to be easily integrated into existing projects by either using the provided ShaderMaterial or copy-pasting the debanding code.
Voxel Game
A Godot project aiming to replicate Minecraft-like voxel terrain generation. The project focuses on performance by generating only the top surface of the terrain and uses Godot's DataTool for manipulation and UV mapping.
base16-godot
base16-godot provides base16 themes for the Godot script editor. It includes pre-generated themes and installation instructions for Godot 2.1 and 3.0.
Kehom's Godot Addon Pack
Kehom's Godot Addon Pack is a collection of GDScript addons for Godot 3.2+, including tools for debugging, networking, UI, data management, and more, accompanied by a demo project.
Catppuccin Theme
Catppuccin theme for Godot offers a soothing pastel color palette in four flavors: Latte, Frappé, Macchiato, and Mocha. It provides both text editor and interface themes for Godot 4, with Godot 3 support available on a separate branch.
Cartographer
Cartographer is a GPU-powered terrain editor for Godot 3, enabling the creation of detailed and customizable 3D terrains. It supports features like GPU Clipmap LOD, layered terrain materials, heightmap sculpting, and a custom TextureArray importer for optimized performance.
Arrow
Arrow is a free, open-source, and feature-rich tool for game narrative design, text-adventure development, and the creation of interactive nonlinear storytelling documents. It offers visual development, an advanced node system, and one-click playable HTML exports.
Volumetrics
This Godot plugin enables well-lit volumetric fog using voxel-based techniques, ideal for creating atmospheric effects. It includes a 3D texture creator and a demo scene for showcasing its capabilities.
TileSet Builder
TileSet Builder is a Godot 3.x plugin that simplifies the creation of tilesets from spritesheets. It generates either *.tscn (scene) or *.tres (tileset) files based on user-defined parameters like sprite sheet path, tile size, offset, and spacing.
Tiled importer
This plugin allows importing TileMaps and TileSets from the Tiled Map Editor into Godot Engine. It supports various Tiled features and formats, making it easier to integrate Tiled maps into Godot projects.
Dolphin Island 2
Dolphin Island 2 is a 2D platformer game developed for the A Game By It's Cover 2015 Game Jam using Godot Engine. The game features classic platforming mechanics within a colorful island setting.
Gdnet for Godot 3
GDNet is an ENet wrapper for Godot 3, providing connection handling, sequencing, reliability, and more on top of UDP. It simplifies networking in Godot games by offering a thin wrapper around the ENet library.
Voxel-Core
Voxel-Core is a GDScript voxel plugin for Godot Engine, enabling in-engine creation, import, and editing of voxel content. It offers features like automatic UV mapping, various meshing modes, and in-engine editors for both VoxelObjects and VoxelSets.
FMOD Integration
This is a Godot C++ module that integrates the FMOD Studio API, providing GDScript bindings for advanced audio features. While the original author no longer maintains it, the MIT-licensed code can be used and extended, with a GDNative fork by utopia-rise available.
Ball2Box
Ball2Box is an open-source, ad-free 3D puzzle game developed with Godot Engine 3.x, where players swipe to toss a ball into a box across over 100 levels. The game supports multiple platforms including iOS, Android, and HTML5.
Texture Packer
Texture Packer is a Godot Engine module for creating texture atlases at runtime. It supports texture merging, layering, and packing with features like custom filters, background colors, and margins, enhancing runtime texture management.
EffekseerForGodot3
EffekseerForGodot3 is a runtime plugin for Godot Engine 3.x that allows users to display effects created with Effekseer. It supports multiple platforms and requires specific build tools for each.
UDP Snapshot interpolation
This Godot demo showcases UDP snapshot interpolation for networked physics, demonstrating essential techniques for real-time multiplayer games. It includes adjustable network frame rate and smooth animation through interpolation, though the author now favors state synchronization.
Godot Game Tools
Godot Game Tools is a Blender add-on designed to simplify the process of creating and importing assets into the Godot Game Engine. It streamlines the workflow between Blender and Godot, enhancing asset creation.
Minimum Game
Minimum Game is a top-down 2D pixel art game template for Godot Engine. It features multiple rooms, a HUD, main and pause menus, a victory screen, autosaving, and sound effects, providing a starting point for 2D game development.
Goost
Goost is a general-purpose Godot Engine extension implemented as a C++ module, designed to complement the engine with missing functionality and optimize performance-critical tasks. It aims to prevent engine bloat by providing additional core data structures and exposing hidden built-in functionality.
InGrid
InGrid is an infinite scrolling grid plugin for the Godot Engine (3.x), ideal for creating 2D procedural universes, parallax scrolling effects, and infinite runner game mechanics. It offers customizable grid cell units and lightweight, optimized GDScript code.
TuxBuilder
TuxBuilder is a Godot 3-based reimplementation of the classic jump'n'run game SuperTux. It utilizes and modifies some of SuperTux's original assets.
godot-anl
godot-anl is a Godot Engine wrapper for the Accidental Noise Library, enabling noise generation with visual nodes, GDScript, and C#. It supports height, normal, and bump map generation and custom modular noise creation.
ROTA
ROTA is a gravity-bending puzzle platformer game developed with Godot Engine 3.6. It's available for Linux, Windows, Mac, Web, and Android, offering a unique gameplay experience.
CRT Shader
This is a Godot 3 shader that simulates a CRT display, providing a retro look to your 2D games. It includes various adjustable parameters like curvature, vignette, scan lines, and chromatic aberration.
Godot Demo Projects
A comprehensive collection of official Godot Engine demo projects, showcasing various features and capabilities of the engine across multiple versions. These demos serve as practical examples for developers to learn and explore Godot's functionalities.
godot-ply
godot-ply is a Godot Engine plugin for in-editor box modeling, designed for gray boxing and prototyping 3D levels directly within the editor. It supports Godot 4 and offers tools for mesh editing, including face extrusion, edge manipulation, and vertex adjustments.
Portal 2D
Portal 2D is an open-source, 2D remake of the popular puzzle-platformer games Portal and Portal 2, developed using the Godot Engine. This project welcomes contributions for new levels, test elements, graphics, and especially sounds.
The Tower
The Tower is a first-person parkour demo showcasing the Voxelman module in Godot 3. It features simple levels and requires a Godot build with Voxelman to run, offering a glimpse into voxel-based game development.
godot-actions
GitHub Actions for Godot Engine projects, simplifying the build and export process for various platforms, including itch.io deployment. It automates tasks like exporting to Windows, Linux, Web, Android, and macOS.
Crystal Bit Godot Game Template
Crystal Bit Godot Game Template is a starter project providing a solid base for building Godot games. It handles common tasks like scene transitions, game pausing, and includes continuous integration support.
StoryTeller Engine
StoryTeller Engine is a Godot 3.x plugin for creating interactive fictions and dialog systems. It allows for the creation of narrative-driven experiences through GDScript or a built-in editor, offering a flexible approach to storytelling in games.
Platshoot
Platshoot is a 2D shooter game developed with Godot Engine, where players navigate levels, defeat enemies, and manage in-game currency. Currently being ported to Godot 3.2, it offers classic controls and various gameplay features.
GodotSteam
GodotSteam is a community-driven ecosystem providing tools for integrating Valve's Steam API with the Godot Engine. It supports Windows, Linux, and Mac platforms, offering pre-compiled versions, plugins, and examples for various Godot versions.
AgonesSDK
Agones SDK for Godot Engine enables integration with Agones, a multiplayer dedicated game server scaling and orchestration platform. This plugin provides GDScript functions to communicate with Agones, allowing Godot games to manage server lifecycle, health checks, and player tracking within a Kubernetes environment.
Multiplayer First Person Shooter
A Godot 3.2-based multiplayer first-person shooter template. This project provides a foundation for creating networked FPS games in Godot.
Level of Detail (LOD)
This Godot 3.x add-on introduces Level of Detail (LOD) functionality for meshes, lights, and particles, significantly boosting performance in large scenes. It supports dynamic adjustments based on distance, enhancing visual quality and frame rates.
Virtual Joystick
A simple and powerful virtual joystick for touchscreens in Godot. It offers customizable appearance, multiple joystick modes, input action support, and visibility options to enhance your game's mobile experience.
Realistic Water Shader
This is a demo of a realistic water shader for Godot Engine. It showcases realistic 3D water with features like foam and caustics, implemented in Godot 3.4.2.
Shell Fur
Shell Fur is a Godot Engine add-on that introduces a fur node, enabling realistic fur rendering on 3D models. It supports customization through shaders, physics, and blendshape styling, suitable for hero props and characters.
Auto Tile Layer
AutoTileLayer is a Godot Engine addon for Godot 2.x that enables automatic 2D tiling using the RPG Maker's Autotile format. It simplifies tile-based game development by automating the tile selection process based on neighboring tiles.
Minehunter
Minehunter is a Minesweeper clone created with the Godot Engine. It replicates the classic gameplay with tile opening, flagging, and recursive opening mechanics.
spine
This module provides Spine animation support for the Godot Engine. It's designed to integrate Spine animations seamlessly into your Godot projects, offering a way to use professional 2D skeletal animation.
TPS Demo
This is the official Third Person Shooter (TPS) demo for Godot Engine, showcasing high-quality graphics and gameplay mechanics. It provides a complete example for creating a TPS game in Godot.
GitHub integration
GitHub Integration is a Godot Engine plugin that allows users to manage their GitHub repositories, gists, and collaboration invitations directly within the Godot editor. It supports basic Git functionalities like push, pull, create, and delete repositories, aiming to streamline the development workflow.
Simplified Flight Simulation library
This GDScript addon provides a simplified flight simulation system for Godot Engine, suitable for various aircraft and spacecraft types. It's optimized for game development, offering a modular approach to create different aircraft behaviors without the complexity of scientific precision.
godotcord
Godotcord is a Godot module that integrates the Discord GameSDK into the engine, allowing developers to implement Discord features in their Godot games. It supports Windows, Linux, and Mac platforms, offering functionalities to connect with Discord's Game SDK.
godot-ci
godot-ci is a Docker image designed for exporting Godot Engine games and deploying them to platforms like GitLab/GitHub Pages and Itch.io using CI/CD pipelines. It simplifies the automation of Godot game deployment workflows.
Tree generator
The Tree Generator plugin is a tool for Godot Engine 3.2.4 that enables the creation of 3D trees, similar to SpeedTree. It's currently under development but offers an example scene for tree design.
Line Collider 2D
Line Collider 2D is a Godot Engine script that dynamically generates collision shapes from an array of Line2D nodes. This tool simplifies the creation of collision boundaries for prototypes and games by automatically creating a collision shape chain that follows the provided lines.
vpuppr
Vpuppr is a cross-platform VTuber application developed with Godot, supporting multiple tracking backends. It is currently being rewritten for Godot 4, with the Godot 3 version available on the godot-3 branch.
Kraken-Rampage
Kraken-Rampage is a 2D game developed with the Godot Engine in 48 hours for Ludum Dare 33. Players control a kraken on a rampage, likely destroying things and causing mayhem.
Godot Shaders
Godot Shaders is a free and open-source shader library by GDQuest, offering a wide range of 2D, 3D, and screen shaders with demo scenes. It's currently being ported to Godot 4, with a stable version available for Godot 3.
gd2cs.py
gd2cs.py is a Python script with a graphical UI plugin for the Godot Editor that automates the conversion of GDScript code to C#. While not perfect, it significantly reduces the manual effort required for code conversion.
Godot Radial Menu
This is a Radial Menu addon for Godot Engine, created with shader code for performance. It supports snapping, custom center node, and various visual customizations.
Open Source A-RPG Demo
This is a full open-source A-RPG demo created with Godot, showcasing good programming practices for a growing game project. It features multiple interlocking systems, core gameplay, a boss encounter, inventory, shop systems, and a user interface with nested menus.
Godot NExt
Godot NExt is a collection of basic, ready-to-use script classes and node extensions for the Godot Engine, designed to extend its functionality with specialized components. It offers a variety of utility classes and nodes to enhance game development workflows in Godot 3.1 and later.
Dijkstra map for Godot
This GDNative plugin provides a Dijkstra Map pathfinding node for Godot, offering versatility for pre-computing paths in games like tower defense, RTS, and roguelikes. It is written in Rust and supports C# integration, providing a performance boost over GDScript.
GDGIFExporter
GDGIFExporter is a Godot Engine plugin written in GDScript for exporting GIFs. It supports Godot 4.x and 3.x, offering quantization methods like Median Cut and Uniform, and is easy to integrate into Godot projects.
Three Hungry Mice
"Three Hungry Mice" is a small breakout game developed with the Godot Engine for the Godot Engine Jam in March 2016. Control two mice and tilt the trampoline to keep the ball in play.
CSG Mesh Exporter (.OBJ)
The CSG Mesh Exporter plugin for Godot Engine allows users to export CSG meshes to .OBJ files for improved editing performance. It simplifies the process of converting complex CSG structures into static mesh data.
Funexpected Flash Tools
Funexpected Flash Tools is an Adobe Animate plugin that rasterizes and exports projects for use with the Godot Engine, streamlining the process of integrating Flash-based content into Godot.
Godot First Person Camera
A simple first-person camera implementation in Godot, designed for educational purposes. Demonstrates basic FPS controls, camera rotation, and player animation using GDScript.
Memory Game
A simple memory game (finding pairs of cards) created using Godot Engine 3. A version for Godot Engine 4 is also available.
Rapid Rescue
Rapid Rescue is a local multiplayer strategy game for Godot, inspired by Labyrinth. Players manipulate river tiles to guide stranded characters to safety, competing to rescue five characters first.
2D Day/Night Cycle
This Godot 3 project provides a 2D day/night cycle using CanvasModulate and Light2D for a moon light effect. It includes examples for cycles with and without moon light, and features a debug overlay for testing.
Easing Script
This is a GDScript port of Robert Penner's easing equations for Godot Engine. It provides a variety of easing functions to create smooth animations and transitions in your games.
Speech to Text
This Godot module captures user microphone input and converts it to text. It supports multiple platforms and integrates the Sphinxbase and Pocketsphinx libraries for speech recognition.
Pocket Broomball
Pocket Broomball is a free and open-source 2D sports game developed with Godot Engine, simulating the game of broomball. It is available on multiple platforms and welcomes contributions for translations and team inclusions.
Godot FPS Template
A free and open-source first-person shooter (FPS) template for Godot Engine, featuring customizable player movement, settings, UI, and keybinding. Includes basic interactive elements and commented code for easy learning.
Escoria
Escoria is a Libre framework for creating point-and-click adventure games within the Godot Engine. It provides a demo game showcasing its features and serves as a testing ground for future development.
GodotRx
GodotRx is a set of reactive extensions for Godot C# (Mono), providing observables for signals, lifecycle events, input events, and frame events. It also includes awaitable tasks, time scale-based schedulers, and reactive properties to enhance reactive programming in Godot.
DynaDungeons
DynaDungeons is a Bomberman-inspired game developed with the Godot Engine. It features local multiplayer and utilizes assets from OpenGameArt under a Creative Commons license, serving as a learning project.
Godello
Godello is a Trello-inspired Kanban board application built with the Godot Engine, showcasing Godot's capabilities for creating complex, real-time collaborative desktop applications. It features both online and offline data storage options and demonstrates advanced GUI and data architecture.
Planet Rider
Planet Rider is a 2D physics-based parkour game developed with Godot Engine. Players must guide a stranded delivery man through randomly generated alien landscapes on a hover bike, collecting fuel to reach the rescue zone.
No hope
No Hope is a 2D game developed for Ludum Dare 33 using Godot Engine. It was created in 48 hours and is available on itch.io.
Meteorite
Meteorite is a low-resolution Metroidvania FPS game developed in Godot 3.0, inspired by Metroid Prime for LOWREZJAM 2018. Explore a facility, upgrade weapons, and enhance movement to overcome obstacles, battling turrets and a boss.
Godot Game Of Life
A GPU-based implementation of Conway's Game of Life in Godot, leveraging shaders for cellular automata calculations. GDScript is used for user input, with a focus on efficient rendering techniques.
Cheese Hunter
Cheese Hunter is a 3D game developed for the Godot Engine Jam in March 2016. The game showcases 3D capabilities in Godot 2 and offers a simple, engaging gameplay experience.
Godot SQLite
Godot SQLite is a GDNative wrapper that provides SQLite3 database support within Godot 4.x (and 3.x in a separate branch) projects. It simplifies data management by enabling direct SQLite database interactions without complex build configurations.
Broken Seals
Broken Seals is a 3D third-person RPG developed with a custom version of the Godot Engine, focusing on complex gameplay reminiscent of old-school MMOs. It features both multiplayer and single-player capabilities and aims to run on multiple platforms, with a PC-first design.
GUT
GUT (Godot Unit Test) is a unit testing framework for the Godot Engine, allowing you to write tests for your GDScript code in GDScript. It supports Godot 3 and 4 and provides a simple way to install and use a plethora of asserts and utility methods.
Entity Spell System
The Entity Spell System is a C++ module for Godot Engine, designed to handle entities, spells, auras, and related mechanics commonly found in RPGs. It supports both 2D and 3D games and includes networking capabilities for authoritative multiplayer implementations.
Scrolling Background
This Godot Engine plugin provides a customizable scrolling background node for 2D games. It simplifies the creation of seamless and visually appealing backgrounds in both Godot 2 and 3.
gterm
Gterm is a terminal emulator control for the Godot Engine, designed for projects needing terminal-like interfaces. It's suitable for roguelikes, hacking games, programming-themed games, or debug consoles.
Input Helper
Input Helper is a Godot 4 plugin designed to simplify input management. It detects input devices, remaps controls, and allows for gamepad rumble effects, with specific versions available for both Godot 3.x and 4.x.
Captain Holetooth
Captain Holetooth is an exploratory 2D platformer developed with Godot 2, designed with younger players in mind. The game features a detailed world for players to explore.
Simplex 2D/3D
Simplex 2D/3D is a Godot Engine plugin providing deterministic simplex noise functions for 2D and 3D applications. It offers a versatile tool for generating procedural textures, terrains, and effects within Godot projects.
Ringed
Ringed is an early-stage, top-down 2D shooter developed with the Godot Engine, where the player fights bloodthirsty monsters to survive. It's an open-source project by KOBUGE-Games, showcasing light effects and basic shooter mechanics.
godot-gdscript-toolkit
GDScript Toolkit provides command-line tools for GDScript development, including a parser, linter, formatter, and code metrics calculator. It integrates with Godot 3 and 4, offering static analysis, code formatting, and complexity analysis.
Godot VirtualJoystick
This Godot 3.3 plugin provides a virtual joystick for mobile games, supporting both 2D and 3D projects. It's designed for easy integration and use in commercial projects, encouraging sharing and support.
Mountain of Hope
Mountain of Hope is an early-stage 2D game project created during the Theater Game Jam (PGA 2015). This Godot Engine project showcases the initial development of the game.
3D Auto Collision Generator
The Godot 3D Auto Collision Generator plugin simplifies collision creation for multiple 3D objects. It supports various file formats, allowing for one-click collision generation, saving development time.
godotdetour
godotdetour is a GDNative plugin for Godot Engine (3.4+) implementing recastnavigation for fast 3D navigation using navmeshes, agents, dynamic obstacles, and crowds. It offers runtime navmesh creation, agent avoidance, multiple navmeshes, and is highly configurable.
Falling Square
Falling Square is a simple 2D mobile game made with Godot where the player must touch squares before they explode. The game is available on both the Play Store and App Store under the MIT license.
Anima
Anima is a Godot Engine add-on that simplifies UI animation creation with a concise syntax, offering built-in animations and easing options. It allows developers to create complex animation sequences with less code compared to using Godot's built-in Tween node.
gdstats
gdstats is a Godot Engine library providing a collection of pseudorandom number generators for various statistical distributions. It includes implementations for discrete and continuous distributions, optimized for speed via inversion techniques.
NativeLib
NativeLib is a plugin management system for Godot Engine, designed to simplify the integration and management of native libraries for iOS and Android platforms. It handles plugin dependencies and provides easy updates for native libraries.
MDFramework
MDFramework is a C# multiplayer game framework for Godot 3.4, designed to bring familiar features from other game engines into Godot. It provides tools for member replication, network spawning, command-line parameter parsing, logging, profiling, and more.
Godot Polygon 2D Fracture
This tool provides simple scripts for fracturing and cutting 2D polygons in Godot. It supports Delaunay and cut-line fracturing methods, polygon restoring, and includes helper functions for polygon manipulation.
Ninja-Training
Ninja-Training is a small 2D running game developed as a one-hour challenge using Godot. It's a playable, albeit simple, game created under the GPLv3+ license.
godot-wrapper
A BASH script to download and manage Godot engine versions on Ubuntu systems. Although archived, it provides version management and installation of git master, offering an easy way to switch between different Godot versions.
GATT - Godot Autotile Texture Templater
GATT (Godot Autotile Texture Templater) is a Godot Engine plugin that simplifies the creation of texture templates for TileMap autotiling. It allows users to generate 2x2, 3x3 minimal, and 3x3 minimal 3/4 view tilesets with custom block sizes and colors.
VPainter
VPainter is a vertex painting addon for the Godot game engine, allowing users to paint directly on meshes within the 3D editor. It provides tools for brush painting, color picking, blurring, and filling, with support for pressure-sensitive pen tablets and various blending modes.
Multiplayer Third Person Shooter
A multiplayer third-person shooter example project built with Godot 3.2. It showcases basic features like player movement, weapon systems, and networking.
Godot-GameTemplate
Godot Game Template is a starting point and reference project designed for creating games with the Godot Engine, particularly suited for top-down shooter games. It offers a recommended project structure and includes a library of general-purpose scripts.
Yume Visual Novel Editor
Yume Visual Novel Editor is a Godot Engine addon that provides an integrated editor for creating visual novel games. Compatible with Godot 3.1 and experimental versions for Godot 3.2, it's currently in early development.
GdUnit3
GdUnit3 is a Godot editor plugin that provides a unit testing framework for GDScript and C# scripts, enabling test-driven development. Note: GdUnit3 is no longer maintained; consider using GdUnit4 for Godot 4 projects.
Vim
This plugin integrates Godot Engine with Vim and Neovim, providing GDScript and GSL syntax highlighting, code completion, and run commands directly within the editor. It enhances the coding experience by leveraging Vim's capabilities for Godot game development.
SimulaVR
SimulaVR is a VR window manager for Linux built on the Godot Engine, allowing users to run 2D Linux applications within current-generation VR headsets. It focuses on providing a comfortable and clear VR desktop experience with features like low-pass filtering for improved text quality.
2D Destructible Objects
This GDScript plugin for Godot 3 allows you to easily create destructible 2D objects. It divides a sprite into blocks that explode upon impact, adding dynamic destruction to your game.
spout-gd
Spout-gd provides Godot bindings for Spout, enabling sharing of OpenGL textures across Windows applications. It supports both sending and receiving textures with convenience classes like SpoutTexture and SpoutViewport.
bendn's Godot Template
This is a Godot template repository utilizing gpm (Godot Package Manager) for managing dependencies. It includes automated builds and itch.io deployment, along with a starter CLI for streamlined development.
UDP State synchronization
This demo showcases state synchronization in Godot for networked physics, offering a more efficient approach than snapshot interpolation. It includes features like sequence checking and linearly interpolated error correction.
godot-simple-state
Godot Simple State is a clean and easy-to-use Finite State Machine (FSM) plugin for Godot 3.x. It simplifies state management by using nodes and provides functionalities like state transitions, signal handling, and dependency injection.
Circle Jump
Circle Jump is a mobile arcade game developed with the Godot Engine. It offers an enjoyable and addicting experience, complemented by a tutorial that guides users through its creation.
Ridiculous Coding
Ridiculous Coding is a Godot Engine plugin that aims to make your coding experience more ridiculous. Inspired by Textreme2, it adds visual effects to your code as you type.
Waterways
Waterways is a Godot Engine add-on for generating realistic river meshes with dynamic flow and foam effects. It utilizes Bézier curves for shaping and allows for custom shader integration, making it ideal for creating visually stunning water features.
Godot Gif Getter
Godot Gif Getter is an in-game utility for recording and saving GIFs, utilizing the image-gif Rust library for encoding. It offers configurable settings and easy integration into Godot projects for quick GIF creation.
Godot-Slicer
Godot-Slicer is a module for the Godot Engine, porting Ezy-Slicer to allow dynamic slicing of convex meshes. Built in C++, it provides a Slicer node to trigger slices of Mesh geometry using a plane.
Blipshift
Blipshift is a simple top-down 2D game using the Godot Engine, originally created by Michael Groufsky and ported to Godot 3.1. All code and assets are public domain, allowing for free use and modification.
SimpleGodotCRTShader
SimpleGodotCRTShader is a Godot shader that simulates CRT displays, providing a retro look with distortion, color bleeding, and scanlines. It supports Godot 4.x, 3.x, and 2.x with customizable parameters for each effect.
RetroPie Godot Game Engine Emulator""
This scriptmodule enables playing 2D Godot Engine games on Raspberry Pi and other single-board computers using RetroPie, and on x86/x86_64 Linux PCs. It facilitates the installation and management of Godot as an 'emulator' within the RetroPie environment.
NativeDialogs
NativeDialogs is a Godot module for using native dialogs within Godot games, offering a more integrated user experience. It bridges Godot with the platform's native dialog interfaces.
Godot Mixing Desk
Godot Mixing Desk is a modular plugin for the Godot Engine, designed to simplify procedural audio and adaptive music implementation. It provides tools for creating interactive music and soundscapes with minimal coding, using a node-based system for managing audio components.
Haldric
Haldric is a work-in-progress reimplementation of the Battle for Wesnoth, built using the Godot Engine. This project represents an effort to modernize the classic strategy game with a new engine.
GodotPhoenixChannels
GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.
godot-apple-id
This Godot module enables 'Sign in with Apple' functionality for iOS projects. It supports user authentication and credential management within Godot games and applications.
godot-enet-better
godot-enet-better is a Godot Engine module providing an enhanced ENet implementation for creating high-performance multiplayer games. It offers features like multiple channels, client kicking, and efficient packet handling.
AutoColliders
AutoColliders is a Godot Engine plugin for automatic collider generation, initially focusing on 2D CollisionPolygon2D nodes and with plans to expand to 3D meshes. It simplifies the process of creating collision shapes for sprites directly within the editor.
Polygon Merge
Polygon Merge is a Godot Engine script from the Godot-Scripts collection, designed to simplify the process of merging polygons. It's part of a larger collection of useful scripts aimed at enhancing Godot game development workflows.
Tanks of Freedom
Tanks of Freedom is a classic turn-based strategy game developed with Godot Engine 2.1. It features isometric pixel art graphics and allows for both single-player campaign and hot-seat multiplayer.
Code Snapshot
Code Snapshot is a Godot Engine plugin for creating visually appealing snapshots of your code directly within the editor. It supports GDScript syntax highlighting and offers customization options for the frame.
NI mate Motion Capture
NI mate Motion Capture is a Godot Engine plugin that allows users to animate skeletons using a Microsoft Kinect sensor. It requires Delicode NI mate and is compatible with Godot 3.x.
Head tracking using OpenCV
This Godot module demonstrates head tracking using OpenCV and CUDA for improved performance. It adjusts the camera's perspective in a 3D environment based on the user's head movements captured via webcam.
Breakable
Breakable is a breakout-like game made with the Godot Engine, created to learn Godot and test various features. It supports Godot 3.4.x and also has a Godot 2.x version available.
Bombs
Bombs! is a simple 2D game created with the Godot Engine where the player must defuse bombs by touching them. It is open-source and licensed under GPL2, with assets under Creative Commons.
GodotDiscordSDK
GodotDiscordSDK is a GDNative wrapper for the Discord Game SDK, enabling Discord integration in Godot games. It supports Windows, Linux, and MacOS and offers a way to add Discord functionality using GDScript.
godot-python
Godot-Python provides Python language support as a scripting module for the Godot game engine. It allows developers to use Python for game logic, leveraging its readability and extensive libraries within the Godot environment. The project is currently undergoing heavy refactoring to support Godot 4.
Flappy Race
Flappy Race is a free and open-source 2D multiplayer game made with Godot 3, inspired by Flappy Bird and Mario Kart. It supports desktop and HTML5 platforms and includes features like items, bots, and online multiplayer.
godotccd
godotccd is a GDNative plugin for Godot Engine (3.4+) that leverages libccd for extremely fast collision checking between convex shapes like boxes, cylinders, and spheres. It offers both GJK and MPR algorithms for selection and operates independently of Godot's built-in physics system.
GodotAIGym
GodotAIGym allows you to turn your Godot project into an OpenAI Gym environment for training reinforcement learning models with PyTorch. It supports Godot 3.2 and currently runs only on Linux systems.
GodotOnReady
GodotOnReady is a C# source generator for Godot 3.x that provides `onready`-like functionality for C# scripts, eliminating the need for reflection. It offers attributes to load nodes/resources and execute methods during `_Ready`.