Godot XR Tools
Godot XR Tools provides a collection of support files and scenes to facilitate AR and VR development within the Godot Engine. It offers components and tools to streamline the creation of XR experiences, supporting multiple Godot versions.
https://github.com/godotvr/godot-xr-toolsGodot XR Tools: Enhancing XR Development in Godot
Godot XR Tools is a comprehensive collection of support files, scenes, and tools designed to simplify and enhance AR and VR development within the Godot game engine. This open-source project provides a foundation for building XR experiences, offering functionalities that accelerate development and improve overall performance.
Key Features and Components
This repository contains essential components for XR development, including pre-built scenes and scripts that streamline common tasks. It addresses challenges like shader compilation hiccups by providing tools like VR_Common_Shader_Cache.tscn
, which pre-compiles shaders to prevent performance issues during runtime.
Version Compatibility and Usage
Godot XR Tools supports multiple Godot versions, ensuring compatibility with a range of projects. Detailed information on how to use the plugin can be found on the project's website. The repository also includes a demo showcasing the capabilities of XR Tools, requiring the OpenXR plugin (available in the asset library).
Licensing and Contributions
The code within this repository is licensed under the MIT license, while images are licensed under CC0 unless otherwise specified. The project is maintained by Bastiaan Olij and Malcolm Nixon, with contributions from various developers. Regular updates and tutorials are available through their respective YouTube and Twitter channels.