NativeLib
NativeLib is a plugin management system for Godot Engine, designed to simplify the integration and management of native libraries for iOS and Android platforms. It handles plugin dependencies and provides easy updates for native libraries.
https://github.com/DrMoriarty/nativelibNativeLib: Streamlining Native Library Management in Godot
NativeLib is a plugin management system designed to facilitate the use of native libraries within the Godot Engine, specifically for iOS and Android platforms. It simplifies the process of integrating, managing, and updating native libraries, taking care of plugin dependencies to ensure a smooth development workflow.
Key Features
- Plugin Management: Simplifies the process of adding, removing, and updating native plugins.
- Dependency Handling: Automatically manages plugin dependencies, resolving conflicts and ensuring compatibility.
- Cross-Platform Support: Specifically designed for iOS and Android platforms.
- Easy Updates: Provides hassle-free updates for native libraries, keeping your project up-to-date.
Installation and Setup
NativeLib can be installed either through the Asset Library or by manually copying the addon folder into your project's addons
directory. The plugin needs to be enabled in Project Settings > Plugins.
Platform-Specific Notes
- Windows: Requires Python 3 to be installed. The path to the Python executable must be specified within the NativeLib addon settings.
- MacOS: Compatible with the pre-installed Python 2.7.x version, but Python 3 is recommended for stability.
-
Linux: Requires Python 3 and ensures that Python is accessible in the
$PATH
environment variable.
NativeLib streamlines native library integration, making it easier for Godot developers to enhance their mobile games with native functionalities.