Input Helper

Input Helper is a Godot 4 plugin designed to simplify input management. It detects input devices, remaps controls, and allows for gamepad rumble effects, with specific versions available for both Godot 3.x and 4.x.

https://github.com/nathanhoad/godot_input_helper

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Godot Input Helper: Streamlining Input Management in Godot

Godot Input Helper is a plugin created by Nathan Hoad to simplify input management within Godot game projects. It provides functionalities to detect the input device being used by the player, remap controls, and implement gamepad rumble effects. This tool is particularly useful for developers aiming to support multiple input devices seamlessly.

Key Features

  • Input Device Detection: Automatically identifies the type of input device being used (e.g., keyboard, gamepad).
  • Control Remapping: Enables in-game remapping of input actions to different keys or buttons.
  • Gamepad Rumble: Allows the implementation of rumble effects for enhanced player feedback.

Compatibility

The plugin has different versions for Godot 3.x (v2.x) and Godot 4.x, ensuring compatibility across different Godot versions. It supports C# and GDScript, offering flexibility for developers.

Getting Started

The Input Helper can be downloaded from the GitHub repository. The repository provides documentation and examples to help developers integrate the plugin into their Godot projects.

Resource Details

tool

Nathan Hoad



4, 3