Godot NExt

Godot NExt is a collection of basic, ready-to-use script classes and node extensions for the Godot Engine, designed to extend its functionality with specialized components. It offers a variety of utility classes and nodes to enhance game development workflows in Godot 3.1 and later.

https://github.com/godot-extended-libraries/godot-next

Godot NExt: Expanding Godot's Capabilities

Godot NExt is a repository of Godot Engine extensions providing a range of script classes and nodes not included in the standard Godot distribution. This project aims to offer developers out-of-the-box solutions for common game development tasks, enhancing productivity and streamlining workflows.

Core Features

  • Node Extensions: Offers a variety of node extensions designed for specific purposes, allowing for immediate use after creation.
  • Utility Classes: Includes general-purpose types like References and Resources, expanding the engine's capabilities beyond just nodes.
  • Language Support: Provides scripts in both GDScript and C#, catering to developers with different language preferences.
  • Easy Installation: Simple installation process by copying the 'addons' directory into the project and activating the plugin in the project settings.

How to Contribute

The project encourages contributions from the community. Developers can submit ideas for new nodes or scripts, ensuring adherence to coding conventions and providing necessary documentation. Contributions in both GDScript and C# are welcome, expanding the library's versatility and reach.

Resource Details

library

godot-extended-libraries



3.1+