Cheese Hunter
Cheese Hunter is a 3D game developed for the Godot Engine Jam in March 2016. The game showcases 3D capabilities in Godot 2 and offers a simple, engaging gameplay experience.
https://github.com/khairul169/cheese-hunterCheese Hunter: A Godot Engine Jam Creation
Cheese Hunter is a 3D game created for the Godot Engine Jam in March 2016. Built using Godot 2, the game likely features simple mechanics and a focus on a core gameplay loop, typical of games developed within the time constraints of a game jam.
Gameplay
While specific gameplay details are not provided in the description, the title suggests a hunting or collecting theme centered around cheese. Players may need to navigate a 3D environment to find and collect cheese while potentially avoiding obstacles or enemies.
Godot Engine Implementation
Developed using Godot 2, Cheese Hunter serves as an example of 3D game development in an earlier version of the engine. It could incorporate features like 3D models, basic character movement, collision detection, and simple AI for enemies, if present.