Blipshift

Blipshift is a simple top-down 2D game using the Godot Engine, originally created by Michael Groufsky and ported to Godot 3.1. All code and assets are public domain, allowing for free use and modification.

https://github.com/GaidamakUA/blipshift

Blipshift: A Simple Top-Down 2D Game in Godot

Blipshift is a sample game project developed using the Godot Engine. This game demonstrates a simple top-down perspective with moving platforms, providing a basic yet engaging gameplay experience.

Open Source and Public Domain

One of the key features of Blipshift is its open-source nature. All code and assets within the project are dedicated to the public domain. This means developers are free to use, modify, and distribute the game's resources without any restrictions. This makes it an excellent resource for learning and experimentation.

Godot Engine and Porting

Originally created by Michael Groufsky in February 2014, Blipshift has been ported to Godot 3.1. The porting process involved redoing scenes and animations due to compatibility issues, ensuring the game remains as close to the original as possible while taking advantage of the updated engine features. The code was also refactored to include strong typing.

Educational Resource

Blipshift serves as an educational resource for developers interested in learning Godot. Its simple mechanics and clear codebase make it easy to understand and modify. The game provides a practical example of implementing basic game logic, handling player movement, and managing moving platforms within the Godot environment.

Resource Details

game

Michael Groufsky, GaidamakUA (port)



3.1