spine
This module provides Spine animation support for the Godot Engine. It's designed to integrate Spine animations seamlessly into your Godot projects, offering a way to use professional 2D skeletal animation.
https://github.com/GodotExplorer/spineSpine Animation Support for Godot Engine
This module enables Spine animation support within the Godot game engine. It allows developers to import and utilize Spine animations in their Godot projects, bringing advanced 2D skeletal animation capabilities to their games and applications.
Key Features
- Spine Runtime Integration: Integrates the Spine runtime directly into Godot, facilitating smooth animation playback.
- Resource Loading: Supports loading Spine animations as resources within the Godot scene tree.
- Compatibility: Compatible with Godot 3.0 and offers a 2.1 branch for older versions.
Usage
To use this module, add the code under the modules/spine
directory in your Godot source tree. Build Godot with the necessary options (e.g., scons platform=x11 tools=yes target=release_debug
). Then, use the Spine type in your scene tree and load your animation as a resource.