Tags: roguelike

Embark on unpredictable adventures with roguelike games developed with Godot. Experience procedurally generated dungeons, permadeath, and tactical combat that make each playthrough unique and offer endless challenges.

Library

Dijkstra map for Godot

This GDNative plugin provides a Dijkstra Map pathfinding node for Godot, offering versatility for pre-computing paths in games like tower defense, RTS, and roguelikes. It is written in Rust and supports C# integration, providing a performance boost over GDScript.