Haldric

Haldric is a work-in-progress reimplementation of the Battle for Wesnoth, built using the Godot Engine. This project represents an effort to modernize the classic strategy game with a new engine.

https://github.com/wesnoth/haldric

Haldric: Reimagining Battle for Wesnoth in Godot

Haldric is an open-source project aiming to recreate the popular strategy game, Battle for Wesnoth, within the Godot Engine. This reimplementation seeks to leverage Godot's capabilities to deliver a modern and enhanced gaming experience.

Core Features and Development

The project focuses on faithfully recreating the gameplay mechanics, unit types, and strategic depth of the original Battle for Wesnoth. Development efforts include implementing AI opponents, map rendering, and turn-based combat systems.

Technology Stack

The game is being developed using Godot Engine, utilizing its 2D capabilities. While the project started under Godot 3, newer developments have shifted to a different repository, potentially indicating a future migration to Godot 4 or a continued focus on Godot 3 with updated features.

Community and Contributions

As an open-source project, contributions from the community are welcome. Interested developers can explore the codebase, contribute bug fixes, and propose new features to help shape the future of Haldric.

Resource Details

game

wesnoth (Original), Byteron (Current Development)



3