Tags: gdscript
Godot NExt
Godot NExt is a collection of basic, ready-to-use script classes and node extensions for the Godot Engine, designed to extend its functionality with specialized components. It offers a variety of utility classes and nodes to enhance game development workflows in Godot 3.1 and later.
Godot SQLite
Godot SQLite is a GDNative wrapper that provides SQLite3 database support within Godot 4.x (and 3.x in a separate branch) projects. It simplifies data management by enabling direct SQLite database interactions without complex build configurations.
Inventory Manager
A minimalistic inventory manager for Godot Engine, allowing easy addition and removal of items with variable stack sizes and count limits. Includes customizable GUI nodes and an inventory viewer within the debugger panel.
GdUnit4
GdUnit4 is an embedded unit testing framework for Godot Engine, supporting GdScript and C# with features like test discovery, fluent syntax, mocking, and continuous integration support. It allows developers to write and execute unit tests directly within the Godot editor.
GdUnit3
GdUnit3 is a Godot editor plugin that provides a unit testing framework for GDScript and C# scripts, enabling test-driven development. Note: GdUnit3 is no longer maintained; consider using GdUnit4 for Godot 4 projects.
GNU Nano
GDScript syntax highlighting for the GNU Nano text editor. This project provides an rc file to enhance Nano with GDScript support, updated regularly.
godot-gdscript-toolkit
GDScript Toolkit provides command-line tools for GDScript development, including a parser, linter, formatter, and code metrics calculator. It integrates with Godot 3 and 4, offering static analysis, code formatting, and complexity analysis.
ThemeGen
ThemeGen is a Godot Engine tool that simplifies theme creation using GDScript. It enables efficient style reuse, recombination, and color sharing across UI components, enhancing theme management and customization.
Goost
Goost is a general-purpose Godot Engine extension implemented as a C++ module, designed to complement the engine with missing functionality and optimize performance-critical tasks. It aims to prevent engine bloat by providing additional core data structures and exposing hidden built-in functionality.
Godot Polygon 2D Fracture
This tool provides simple scripts for fracturing and cutting 2D polygons in Godot. It supports Delaunay and cut-line fracturing methods, polygon restoring, and includes helper functions for polygon manipulation.
InGrid
InGrid is an infinite scrolling grid plugin for the Godot Engine (3.x), ideal for creating 2D procedural universes, parallax scrolling effects, and infinite runner game mechanics. It offers customizable grid cell units and lightweight, optimized GDScript code.
Kehom's Godot Addon Pack
Kehom's Godot Addon Pack is a collection of GDScript addons for Godot 3.2+, including tools for debugging, networking, UI, data management, and more, accompanied by a demo project.
Dialogue Engine
A minimalistic dialogue engine for Godot 4.2.1+ that allows creating dialogue trees with multiple choices and conditions. It offers easy customization and automated dialogue graphing for debugging.
Open Source A-RPG Demo
This is a full open-source A-RPG demo created with Godot, showcasing good programming practices for a growing game project. It features multiple interlocking systems, core gameplay, a boss encounter, inventory, shop systems, and a user interface with nested menus.
JetBrains Rider (C#)
A suite of JetBrains plugins for enhanced Godot game development within JetBrains IDEs, including Rider, offering C# and GDScript support with debugging capabilities. Includes a bridge plugin for inter-plugin communication.
2D Destructible Objects
This GDScript plugin for Godot 3 allows you to easily create destructible 2D objects. It divides a sprite into blocks that explode upon impact, adding dynamic destruction to your game.
Dialogic
Dialogic is a Godot Engine plugin designed to simplify the creation of dialogs, visual novels, and RPGs by managing characters and conversations. Version 2 requires Godot 4.2.2 or later, while version 1 supports Godot 3.x.
PortAudio
This Godot module provides wrapper methods for the PortAudio library, enabling low-latency audio processing and direct control over audio input and output within Godot Engine. It offers flexibility in choosing audio drivers and managing audio buffers, making it suitable for audio tools and rhythm games.
Godot experiments
A collection of 2D, 3D, and VR experiments in Godot, showcasing various game mechanics and visual effects. The repository includes projects targeting both Godot 3.x and 4.0, with a focus on practical examples and mini-tutorials.
LimboAI
LimboAI is a C++ plugin for Godot 4 that combines Behavior Trees and State Machines for creating complex AI behaviors. It includes a behavior tree editor, visual debugger, demo project, and supports GDScript for custom tasks and states.
Ridiculous Coding
Ridiculous Coding is a Godot Engine plugin that aims to make your coding experience more ridiculous. Inspired by Textreme2, it adds visual effects to your code as you type.
Breakable
Breakable is a breakout-like game made with the Godot Engine, created to learn Godot and test various features. It supports Godot 3.4.x and also has a Godot 2.x version available.
IntelliJ IDEA
GDScript plugin for IntelliJ IDEA and other IntelliJ-based IDEs, providing syntax highlighting, autocompletion, and other features to enhance GDScript development.
Godex
Godex is a Godot Engine ECS (Entity Component System) library designed to organize data efficiently for game development. It is currently under development and welcomes contributions and feedback from the community.
Sublime Text
GDScript-sublime provides GDScript language support for Sublime Text, including syntax highlighting. It can be installed via Sublime Package Control or by cloning the repository.
codetranslator
Codetranslator is a tool designed to convert GDScript code to C# for the dual-language system in Godot. This project is still in the experimental phase and may contain bugs.
Easing Script
This is a GDScript port of Robert Penner's easing equations for Godot Engine. It provides a variety of easing functions to create smooth animations and transitions in your games.
Memory Game
A simple memory game (finding pairs of cards) created using Godot Engine 3. A version for Godot Engine 4 is also available.
GodotNotificationCenter
GodotNotificationCenter is a simple notification center for the Godot Engine, allowing objects to observe and receive notifications from anywhere in the code. It supports Godot 3 and provides a straightforward way to implement a publish-subscribe pattern within your Godot projects.
zfoo
zfoo is an extremely fast, asynchronous, and lock-free universal RPC framework supporting multiple languages, including GDScript for Godot. It's designed for high-performance applications like game servers and offers features like hot-swapping, ORM, event bus, and task scheduling.
QuestSystem
QuestSystem is a minimal and modular addon for Godot 4.4+ that simplifies the creation of custom quests with an easy-to-use API and resource-based quests. It supports CSV and POT localization and is fully typed for type safety.
voxelgame
A collection of voxel game demos for Godot Engine 4.3, showcasing a custom C++ voxel module. Includes scenes for blocky and smooth terrain, with a Minecraft-like demo featuring basic multiplayer support.
Entity Spell System
The Entity Spell System is a C++ module for Godot Engine, designed to handle entities, spells, auras, and related mechanics commonly found in RPGs. It supports both 2D and 3D games and includes networking capabilities for authoritative multiplayer implementations.
godotccd
godotccd is a GDNative plugin for Godot Engine (3.4+) that leverages libccd for extremely fast collision checking between convex shapes like boxes, cylinders, and spheres. It offers both GJK and MPR algorithms for selection and operates independently of Godot's built-in physics system.
Simplex 2D/3D
Simplex 2D/3D is a Godot Engine plugin providing deterministic simplex noise functions for 2D and 3D applications. It offers a versatile tool for generating procedural textures, terrains, and effects within Godot projects.
godot-anl
godot-anl is a Godot Engine wrapper for the Accidental Noise Library, enabling noise generation with visual nodes, GDScript, and C#. It supports height, normal, and bump map generation and custom modular noise creation.
GDSerCommPlugin
GDSerCommPlugin is a Godot 4.1+ plugin designed to enable communication between Godot projects and Arduino boards via serial communication. It provides functionalities to read and write serial input, facilitating integration with hardware projects.
NobodyWho
NobodyWho is a Godot and Unity plugin for integrating local Large Language Models (LLMs) into your projects, enabling AI-driven character dialogue and interactions without requiring an internet connection. It offers fast inference on GPU and easy setup for creating engaging games and interactive stories.
Delaunator GDScript
Delaunator GDScript is a GDScript port of the Delaunator library, providing fast Delaunay triangulation of 2D points within the Godot Engine. It offers efficient computation of Voronoi cells and includes comprehensive API documentation and performance benchmarks.
AgonesSDK
Agones SDK for Godot Engine enables integration with Agones, a multiplayer dedicated game server scaling and orchestration platform. This plugin provides GDScript functions to communicate with Agones, allowing Godot games to manage server lifecycle, health checks, and player tracking within a Kubernetes environment.
Code Snapshot
Code Snapshot is a Godot Engine plugin for creating visually appealing snapshots of your code directly within the editor. It supports GDScript syntax highlighting and offers customization options for the frame.
FMOD Integration
This is a Godot C++ module that integrates the FMOD Studio API, providing GDScript bindings for advanced audio features. While the original author no longer maintains it, the MIT-licensed code can be used and extended, with a GDNative fork by utopia-rise available.
Godello
Godello is a Trello-inspired Kanban board application built with the Godot Engine, showcasing Godot's capabilities for creating complex, real-time collaborative desktop applications. It features both online and offline data storage options and demonstrates advanced GUI and data architecture.
FMOD GDNative
FMOD GDNative is a Godot 4 GDExtension that integrates the FMOD Studio API, providing a seamless audio engine solution for Godot Engine. It offers dedicated Godot nodes for event emission and listening, facilitating advanced 3D audio implementation.
Emacs
This package provides GDScript language support for the Emacs editor, offering syntax highlighting, code folding, and auto-completion features. It enhances the GDScript development experience within Emacs.
GodotOnReady
GodotOnReady is a C# source generator for Godot 3.x that provides `onready`-like functionality for C# scripts, eliminating the need for reflection. It offers attributes to load nodes/resources and execute methods during `_Ready`.
GDGIFExporter
GDGIFExporter is a Godot Engine plugin written in GDScript for exporting GIFs. It supports Godot 4.x and 3.x, offering quantization methods like Median Cut and Uniform, and is easy to integrate into Godot projects.
Gdnet for Godot 3
GDNet is an ENet wrapper for Godot 3, providing connection handling, sequencing, reliability, and more on top of UDP. It simplifies networking in Godot games by offering a thin wrapper around the ENet library.
Simplified Flight Simulation library
This GDScript addon provides a simplified flight simulation system for Godot Engine, suitable for various aircraft and spacecraft types. It's optimized for game development, offering a modular approach to create different aircraft behaviors without the complexity of scientific precision.
obs-websocket-gd
The obs-websocket-gd is a Godot addon that allows interaction with Open Broadcaster Software (OBS) via obs-websocket protocol. It facilitates controlling OBS directly from within Godot, enabling features like scene switching and recording control.
Quest Manager
A minimalistic quest manager for Godot Engine, designed for easy quest tree creation and runtime debugging. It features customizable GUI nodes and a quest viewer for tracking progress.
Geany
This project provides GDScript syntax highlighting support for the Geany text editor/IDE, enabling a better coding experience when working with Godot Engine projects. It includes installation instructions for setting up Geany to recognize and highlight GDScript code.
Voxel-Core
Voxel-Core is a GDScript voxel plugin for Godot Engine, enabling in-engine creation, import, and editing of voxel content. It offers features like automatic UV mapping, various meshing modes, and in-engine editors for both VoxelObjects and VoxelSets.
Clipboard Narrator
Clipboard Narrator is a desktop application that turns web pages into audiobooks by reading text copied to the clipboard. It offers interrupt, queue, and manual modes for controlling the narration, providing a hands-free reading experience.
gdstats
gdstats is a Godot Engine library providing a collection of pseudorandom number generators for various statistical distributions. It includes implementations for discrete and continuous distributions, optimized for speed via inversion techniques.
spout-gd
Spout-gd provides Godot bindings for Spout, enabling sharing of OpenGL textures across Windows applications. It supports both sending and receiving textures with convenience classes like SpoutTexture and SpoutViewport.
replicate-file.sh
The `replicate-file.sh` script is a bash utility designed to update multiple copies of a file based on a single master file. This script helps maintain consistency across multiple file instances in a Godot project or other development environments.
OpenRPG
OpenRPG is a Godot 4 demo project showcasing the creation of a classical turn-based RPG, providing a learning resource with reusable code and a solid code structure. It uses Godot 4.3 and the Tiny Town asset pack by Kenney.
Godot First Person Camera
A simple first-person camera implementation in Godot, designed for educational purposes. Demonstrates basic FPS controls, camera rotation, and player animation using GDScript.
First Person Starter
First Person Starter is an FPS template for Godot, providing starter content for new or existing projects. It includes a 3D character controller, smooth movement, camera rotation, and joypad support.
Reia
Reia is an open-source, action-adventure RPG built with Godot Engine, offering both online MMO and offline single-player experiences. Players can explore procedurally generated worlds, manage their own economies, and restore Reia's world through story-driven gameplay.
MechanicalFlower Godot Template
A comprehensive Godot project template by MechanicalFlower, designed for clean code separation, continuous integration, and streamlined development workflows. It includes features like code formatting, license tracking, and addon management.
Event Audio
Event Audio is a Godot plugin for simple, event-based audio triggering in 2D and 3D games. It allows associating audio resources with event triggers, playing them with a single line of code, and managing audio banks at runtime.
Vim
This plugin integrates Godot Engine with Vim and Neovim, providing GDScript and GSL syntax highlighting, code completion, and run commands directly within the editor. It enhances the coding experience by leveraging Vim's capabilities for Godot game development.
WaterSplash 2D node
A 2D water splash node for the Godot game engine. This module, created for the game LittleShadows, allows developers to easily add water splash effects to their 2D games.
GodotSx
GodotSx provides reactive extensions for Godot 4's signal system, enabling Rx-style operations like merging and filtering signals. It's a lightweight alternative to full Rx implementations, offering essential reactive functionalities without the overhead.
PixelPen
PixelPen is a free and open-source pixel art editor built with the Godot Engine, functioning as both a Godot addon and a standalone application. It supports GDScript and C++ through a GDExtension plugin, offering tools for pixel art creation and animation.
FMOD GD4
FMOD GD4 provides an integration of the FMOD Studio API for Godot 4.4, enabling advanced audio functionalities within Godot projects. This plugin supports event playback, bank management, and editor integration for streamlined audio development.
godot-luaAPI
godot-luaAPI is a Godot addon that enables Lua API support via GDScript, C#, or GDExtension for creating sandboxed modding environments. It is designed for custom modding APIs where you have control over the sandbox environment.
GUT
GUT (Godot Unit Test) is a unit testing framework for the Godot Engine, allowing you to write tests for your GDScript code in GDScript. It supports Godot 3 and 4 and provides a simple way to install and use a plethora of asserts and utility methods.
godot-python
Godot-Python provides Python language support as a scripting module for the Godot game engine. It allows developers to use Python for game logic, leveraging its readability and extensive libraries within the Godot environment. The project is currently undergoing heavy refactoring to support Godot 4.
GodotPhoenixChannels
GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.
UDP Snapshot interpolation
This Godot demo showcases UDP snapshot interpolation for networked physics, demonstrating essential techniques for real-time multiplayer games. It includes adjustable network frame rate and smooth animation through interpolation, though the author now favors state synchronization.
Godot-Trail-System
Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine, supporting both 2D and 3D functionalities. It offers features like variable width, color gradients, texture tiling, and customizable smoothing algorithms, making it suitable for creating effects like vehicle skid marks or Tron-like trails.
Godot Gif Getter
Godot Gif Getter is an in-game utility for recording and saving GIFs, utilizing the image-gif Rust library for encoding. It offers configurable settings and easy integration into Godot projects for quick GIF creation.
PlaneShooter
PlaneShooter is a 2D space shooter game developed in Godot 4, inspired by Sunny GameDev's Unity tutorials. It showcases classic shooter mechanics and a modular project structure, ideal for learning Godot 4 development.
Fast Fourier Transform (FFT)
This Godot Engine plugin provides a Fast Fourier Transform (FFT) implementation in GDScript. It allows for forward and reverse transformations between data-space and Fourier-space, as well as utility functions for complex number manipulation.
build-godot
Bash scripts for compiling and running Godot Engine on Linux, including dependency installation. Supports standard and Mono versions of Godot.
Discord.gd
Discord.gd is a Godot Engine plugin for interacting with the Discord Bot API, enabling the creation of Discord bots using GDScript. It supports features like buttons, select menus, slash commands, and real-time event handling through Godot signals.
godotdetour
godotdetour is a GDNative plugin for Godot Engine (3.4+) implementing recastnavigation for fast 3D navigation using navmeshes, agents, dynamic obstacles, and crowds. It offers runtime navmesh creation, agent avoidance, multiple navmeshes, and is highly configurable.
Input Helper
Input Helper is a Godot 4 plugin designed to simplify input management. It detects input devices, remaps controls, and allows for gamepad rumble effects, with specific versions available for both Godot 3.x and 4.x.
gd2cs.py
gd2cs.py is a Python script with a graphical UI plugin for the Godot Editor that automates the conversion of GDScript code to C#. While not perfect, it significantly reduces the manual effort required for code conversion.
StoryTeller Engine
StoryTeller Engine is a Godot 3.x plugin for creating interactive fictions and dialog systems. It allows for the creation of narrative-driven experiences through GDScript or a built-in editor, offering a flexible approach to storytelling in games.
GodotDiscordSDK
GodotDiscordSDK is a GDNative wrapper for the Discord Game SDK, enabling Discord integration in Godot games. It supports Windows, Linux, and MacOS and offers a way to add Discord functionality using GDScript.
Open Adaptive Music Library
The oamlGodotModule is a Godot Engine module for the Open Adaptive Music Library (oaml). It allows developers to integrate adaptive music into their Godot projects.
Level of Detail (LOD)
This Godot 3.x add-on introduces Level of Detail (LOD) functionality for meshes, lights, and particles, significantly boosting performance in large scenes. It supports dynamic adjustments based on distance, enhancing visual quality and frame rates.
Takin Godot Template
Takin Godot Template is a Godot 4.4 template for game projects, fusing curated plugins, essential features, and best practices. It provides a solid foundation to kick-start new projects with GDScript.
Dijkstra map for Godot
This GDNative plugin provides a Dijkstra Map pathfinding node for Godot, offering versatility for pre-computing paths in games like tower defense, RTS, and roguelikes. It is written in Rust and supports C# integration, providing a performance boost over GDScript.
Questify
Questify is a graph-based quest editor and manager for Godot 4, providing a visual interface to create and manage quests using a node-based system. It includes features like condition handling, branching, serialization, and C# support.
Godot Package Manager
Godot Package Manager is a plugin for the Godot Engine that simplifies package management using a pure JSON configuration. It allows users to easily update and purge packages within their Godot projects.