All Godot about…
godot-gdscript-toolkit
GDScript Toolkit provides command-line tools for GDScript development, including a parser, linter, formatter, and code metrics calculator. It integrates with Godot 3 and 4, offering static analysis, code formatting, and complexity analysis.
Godot-Slicer
Godot-Slicer is a module for the Godot Engine, porting Ezy-Slicer to allow dynamic slicing of convex meshes. Built in C++, it provides a Slicer node to trigger slices of Mesh geometry using a plane.
The Tower
The Tower is a first-person parkour demo showcasing the Voxelman module in Godot 3. It features simple levels and requires a Godot build with Voxelman to run, offering a glimpse into voxel-based game development.
godot-simple-state
Godot Simple State is a clean and easy-to-use Finite State Machine (FSM) plugin for Godot 3.x. It simplifies state management by using nodes and provides functionalities like state transitions, signal handling, and dependency injection.
Line Collider 2D
Line Collider 2D is a Godot Engine script that dynamically generates collision shapes from an array of Line2D nodes. This tool simplifies the creation of collision boundaries for prototypes and games by automatically creating a collision shape chain that follows the provided lines.
Ridiculous Coding
Ridiculous Coding is a Godot Engine plugin that aims to make your coding experience more ridiculous. Inspired by Textreme2, it adds visual effects to your code as you type.
GodotPhoenixChannels
GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.
bendn's Godot Template
This is a Godot template repository utilizing gpm (Godot Package Manager) for managing dependencies. It includes automated builds and itch.io deployment, along with a starter CLI for streamlined development.
Simplex 2D/3D
Simplex 2D/3D is a Godot Engine plugin providing deterministic simplex noise functions for 2D and 3D applications. It offers a versatile tool for generating procedural textures, terrains, and effects within Godot projects.
Haldric
Haldric is a work-in-progress reimplementation of the Battle for Wesnoth, built using the Godot Engine. This project represents an effort to modernize the classic strategy game with a new engine.
godot-python
Godot-Python provides Python language support as a scripting module for the Godot game engine. It allows developers to use Python for game logic, leveraging its readability and extensive libraries within the Godot environment. The project is currently undergoing heavy refactoring to support Godot 4.
Health, HitBoxes, HurtBoxes, and HitScans
This Godot plugin provides components for managing health, damage, and healing in 2D and 3D games. It includes Health, HitBox, HurtBox, and HitScan nodes for implementing robust combat and damage systems.
Planet Rider
Planet Rider is a 2D physics-based parkour game developed with Godot Engine. Players must guide a stranded delivery man through randomly generated alien landscapes on a hover bike, collecting fuel to reach the rescue zone.
Godot Spin Button
The Godot Spin Button addon provides a versatile horizontal selector with extended options for Godot Engine 4.x. It enhances user experience by allowing users to conveniently choose options in a horizontal arrangement with customizable navigation and appearance.