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FMOD Integration
This is a Godot C++ module that integrates the FMOD Studio API, providing GDScript bindings for advanced audio features. While the original author no longer maintains it, the MIT-licensed code can be used and extended, with a GDNative fork by utopia-rise available.
Cartographer
Cartographer is a GPU-powered terrain editor for Godot 3, enabling the creation of detailed and customizable 3D terrains. It supports features like GPU Clipmap LOD, layered terrain materials, heightmap sculpting, and a custom TextureArray importer for optimized performance.
Lorien
Lorien is an infinite canvas drawing and note-taking application built with the Godot Engine. It focuses on performance and simplicity, providing tools for sketching, brainstorming, and digital note-taking on Windows, Linux, and macOS.
Godot Demo Projects
A comprehensive collection of official Godot Engine demo projects, showcasing various features and capabilities of the engine across multiple versions. These demos serve as practical examples for developers to learn and explore Godot's functionalities.
Catppuccin Theme
Catppuccin theme for Godot offers a soothing pastel color palette in four flavors: Latte, Frappé, Macchiato, and Mocha. It provides both text editor and interface themes for Godot 4, with Godot 3 support available on a separate branch.
Level of Detail (LOD)
This Godot 3.x add-on introduces Level of Detail (LOD) functionality for meshes, lights, and particles, significantly boosting performance in large scenes. It supports dynamic adjustments based on distance, enhancing visual quality and frame rates.
Debanding Material Shader
This is a simple material shader for Godot 3.2.x that adds debanding noise to fix banding effects, specifically for the GLES2 renderer which lacks full-screen debanding support. It's designed to be easily integrated into existing projects by either using the provided ShaderMaterial or copy-pasting the debanding code.
codetranslator
Codetranslator is a tool designed to convert GDScript code to C# for the dual-language system in Godot. This project is still in the experimental phase and may contain bugs.
GodotOnReady
GodotOnReady is a C# source generator for Godot 3.x that provides `onready`-like functionality for C# scripts, eliminating the need for reflection. It offers attributes to load nodes/resources and execute methods during `_Ready`.
Kehom's Godot Addon Pack
Kehom's Godot Addon Pack is a collection of GDScript addons for Godot 3.2+, including tools for debugging, networking, UI, data management, and more, accompanied by a demo project.
Shell Fur
Shell Fur is a Godot Engine add-on that introduces a fur node, enabling realistic fur rendering on 3D models. It supports customization through shaders, physics, and blendshape styling, suitable for hero props and characters.
GodotSteam
GodotSteam is a community-driven ecosystem providing tools for integrating Valve's Steam API with the Godot Engine. It supports Windows, Linux, and Mac platforms, offering pre-compiled versions, plugins, and examples for various Godot versions.
StoryTeller Engine
StoryTeller Engine is a Godot 3.x plugin for creating interactive fictions and dialog systems. It allows for the creation of narrative-driven experiences through GDScript or a built-in editor, offering a flexible approach to storytelling in games.
No hope
No Hope is a 2D game developed for Ludum Dare 33 using Godot Engine. It was created in 48 hours and is available on itch.io.
Health, HitBoxes, HurtBoxes, and HitScans
This Godot plugin provides components for managing health, damage, and healing in 2D and 3D games. It includes Health, HitBox, HurtBox, and HitScan nodes for implementing robust combat and damage systems.