All Godot about…

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Tool

godot-gdscript-toolkit

GDScript Toolkit provides command-line tools for GDScript development, including a parser, linter, formatter, and code metrics calculator. It integrates with Godot 3 and 4, offering static analysis, code formatting, and complexity analysis.

Library

Godot-Slicer

Godot-Slicer is a module for the Godot Engine, porting Ezy-Slicer to allow dynamic slicing of convex meshes. Built in C++, it provides a Slicer node to trigger slices of Mesh geometry using a plane.

Demo

The Tower

The Tower is a first-person parkour demo showcasing the Voxelman module in Godot 3. It features simple levels and requires a Godot build with Voxelman to run, offering a glimpse into voxel-based game development.

Tool

godot-simple-state

Godot Simple State is a clean and easy-to-use Finite State Machine (FSM) plugin for Godot 3.x. It simplifies state management by using nodes and provides functionalities like state transitions, signal handling, and dependency injection.

Game

Boom

Boom is a simple, old-school FPS game created with the Godot Engine. It features NavigationMeshInstance and Navigation Agent for enemy movement and includes single launchable files for Windows, Linux and Mac.

Tool

Line Collider 2D

Line Collider 2D is a Godot Engine script that dynamically generates collision shapes from an array of Line2D nodes. This tool simplifies the creation of collision boundaries for prototypes and games by automatically creating a collision shape chain that follows the provided lines.

Godot-3 Physics Tool Godot 3
Tool

Ridiculous Coding

Ridiculous Coding is a Godot Engine plugin that aims to make your coding experience more ridiculous. Inspired by Textreme2, it adds visual effects to your code as you type.

Library

GodotPhoenixChannels

GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.

Tool

bendn's Godot Template

This is a Godot template repository utilizing gpm (Godot Package Manager) for managing dependencies. It includes automated builds and itch.io deployment, along with a starter CLI for streamlined development.

Tool

Simplex 2D/3D

Simplex 2D/3D is a Godot Engine plugin providing deterministic simplex noise functions for 2D and 3D applications. It offers a versatile tool for generating procedural textures, terrains, and effects within Godot projects.

Game

Haldric

Haldric is a work-in-progress reimplementation of the Battle for Wesnoth, built using the Godot Engine. This project represents an effort to modernize the classic strategy game with a new engine.

Library

godot-python

Godot-Python provides Python language support as a scripting module for the Godot game engine. It allows developers to use Python for game logic, leveraging its readability and extensive libraries within the Godot environment. The project is currently undergoing heavy refactoring to support Godot 4.

Library

Health, HitBoxes, HurtBoxes, and HitScans

This Godot plugin provides components for managing health, damage, and healing in 2D and 3D games. It includes Health, HitBox, HurtBox, and HitScan nodes for implementing robust combat and damage systems.

Game

Planet Rider

Planet Rider is a 2D physics-based parkour game developed with Godot Engine. Players must guide a stranded delivery man through randomly generated alien landscapes on a hover bike, collecting fuel to reach the rescue zone.

Tool

Godot Spin Button

The Godot Spin Button addon provides a versatile horizontal selector with extended options for Godot Engine 4.x. It enhances user experience by allowing users to conveniently choose options in a horizontal arrangement with customizable navigation and appearance.