All Godot about…
Texture Packer
Texture Packer is a Godot Engine module for creating texture atlases at runtime. It supports texture merging, layering, and packing with features like custom filters, background colors, and margins, enhancing runtime texture management.
Blipshift
Blipshift is a simple top-down 2D game using the Godot Engine, originally created by Michael Groufsky and ported to Godot 3.1. All code and assets are public domain, allowing for free use and modification.
godot-box2d
Godot Box2D is a GDExtension providing a Box2D physics server for the Godot Engine. It offers improved stability and determinism compared to the built-in physics engine, but is currently unmaintained and awaiting updates based on the box2c release.
gterm
Gterm is a terminal emulator control for the Godot Engine, designed for projects needing terminal-like interfaces. It's suitable for roguelikes, hacking games, programming-themed games, or debug consoles.
MDFramework
MDFramework is a C# multiplayer game framework for Godot 3.4, designed to bring familiar features from other game engines into Godot. It provides tools for member replication, network spawning, command-line parameter parsing, logging, profiling, and more.
spine
This module provides Spine animation support for the Godot Engine. It's designed to integrate Spine animations seamlessly into your Godot projects, offering a way to use professional 2D skeletal animation.
GodotPhoenixChannels
GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.
strip-to-frames.pl
This Perl script automates the process of splitting a grid-based spritesheet into individual frame files, simplifying animation workflows in Godot. It streamlines sprite extraction for game developers.
InGrid
InGrid is an infinite scrolling grid plugin for the Godot Engine (3.x), ideal for creating 2D procedural universes, parallax scrolling effects, and infinite runner game mechanics. It offers customizable grid cell units and lightweight, optimized GDScript code.
Dijkstra map for Godot
This GDNative plugin provides a Dijkstra Map pathfinding node for Godot, offering versatility for pre-computing paths in games like tower defense, RTS, and roguelikes. It is written in Rust and supports C# integration, providing a performance boost over GDScript.
Godot Minimal Theme
Godot Minimal Theme is a custom editor theme designed to refine the default Godot interface by correcting spacing and formatting issues while preserving the original look and feel. It offers enhanced customization through editor settings and supports multiple Godot versions.
OpenRPG
OpenRPG is a Godot 4 demo project showcasing the creation of a classical turn-based RPG, providing a learning resource with reusable code and a solid code structure. It uses Godot 4.3 and the Tiny Town asset pack by Kenney.
Wwise
This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.3. It supports Wwise version 2024.1 and offers a GDExtension-based Wwise wrapper library for multiple platforms.
Godot FPS Template
A free and open-source first-person shooter (FPS) template for Godot Engine, featuring customizable player movement, settings, UI, and keybinding. Includes basic interactive elements and commented code for easy learning.
Quest Manager
A minimalistic quest manager for Godot Engine, designed for easy quest tree creation and runtime debugging. It features customizable GUI nodes and a quest viewer for tracking progress.