All Godot about…
Head tracking using OpenCV
This Godot module demonstrates head tracking using OpenCV and CUDA for improved performance. It adjusts the camera's perspective in a 3D environment based on the user's head movements captured via webcam.
Multiplayer Third Person Shooter
A multiplayer third-person shooter example project built with Godot 3.2. It showcases basic features like player movement, weapon systems, and networking.
spine
This module provides Spine animation support for the Godot Engine. It's designed to integrate Spine animations seamlessly into your Godot projects, offering a way to use professional 2D skeletal animation.
Reia
Reia is an open-source, action-adventure RPG built with Godot Engine, offering both online MMO and offline single-player experiences. Players can explore procedurally generated worlds, manage their own economies, and restore Reia's world through story-driven gameplay.
Easing Script
This is a GDScript port of Robert Penner's easing equations for Godot Engine. It provides a variety of easing functions to create smooth animations and transitions in your games.
GNU Nano
GDScript syntax highlighting for the GNU Nano text editor. This project provides an rc file to enhance Nano with GDScript support, updated regularly.
Grass Plugin
This Godot Engine plugin efficiently handles large amounts of grass, foliage, and vegetation within game environments. Designed for use with static meshes, it offers good performance even in extensive scenes.
Cartographer
Cartographer is a GPU-powered terrain editor for Godot 3, enabling the creation of detailed and customizable 3D terrains. It supports features like GPU Clipmap LOD, layered terrain materials, heightmap sculpting, and a custom TextureArray importer for optimized performance.
Godot experiments
A collection of 2D, 3D, and VR experiments in Godot, showcasing various game mechanics and visual effects. The repository includes projects targeting both Godot 3.x and 4.0, with a focus on practical examples and mini-tutorials.
gdstats
gdstats is a Godot Engine library providing a collection of pseudorandom number generators for various statistical distributions. It includes implementations for discrete and continuous distributions, optimized for speed via inversion techniques.
Godot-GameTemplate
Godot Game Template is a starting point and reference project designed for creating games with the Godot Engine, particularly suited for top-down shooter games. It offers a recommended project structure and includes a library of general-purpose scripts.
GdUnit3
GdUnit3 is a Godot editor plugin that provides a unit testing framework for GDScript and C# scripts, enabling test-driven development. Note: GdUnit3 is no longer maintained; consider using GdUnit4 for Godot 4 projects.
Breakable
Breakable is a breakout-like game made with the Godot Engine, created to learn Godot and test various features. It supports Godot 3.4.x and also has a Godot 2.x version available.
Maaack's Scene Loader
Maaack's Scene Loader is a Godot 4.2 plugin that simplifies scene transitions by adding a loading screen with a progress bar and error handling. It supports asynchronous resource loading and easy integration into existing projects.
GodotSx
GodotSx provides reactive extensions for Godot 4's signal system, enabling Rx-style operations like merging and filtering signals. It's a lightweight alternative to full Rx implementations, offering essential reactive functionalities without the overhead.