Tags: plugin

Tool

Cyclops Level Builder

Cyclops Level Builder is a Godot Engine plugin that allows for rapid environment creation directly in the viewport. It supports block creation, material editing, and comes with built-in collision.

Tool

3D Auto Collision Generator

The Godot 3D Auto Collision Generator plugin simplifies collision creation for multiple 3D objects. It supports various file formats, allowing for one-click collision generation, saving development time.

Godot-3 3D Tool Plugin Godot 3
Tool

Orchestrator

Orchestrator is a visual scripting solution for Godot 4.2+ that allows developers to build complex game logic with an intuitive graph editor and hundreds of nodes. It simplifies game development and provides flexibility comparable to commercial game engines.

Tool

Vim

This plugin integrates Godot Engine with Vim and Neovim, providing GDScript and GSL syntax highlighting, code completion, and run commands directly within the editor. It enhances the coding experience by leveraging Vim's capabilities for Godot game development.

Library

Open Adaptive Music Library

The oamlGodotModule is a Godot Engine module for the Open Adaptive Music Library (oaml). It allows developers to integrate adaptive music into their Godot projects.

Tool

godot-ply

godot-ply is a Godot Engine plugin for in-editor box modeling, designed for gray boxing and prototyping 3D levels directly within the editor. It supports Godot 4 and offers tools for mesh editing, including face extrusion, edge manipulation, and vertex adjustments.

Library

gdstats

gdstats is a Godot Engine library providing a collection of pseudorandom number generators for various statistical distributions. It includes implementations for discrete and continuous distributions, optimized for speed via inversion techniques.

Tool

TileSet Builder

TileSet Builder is a Godot 3.x plugin that simplifies the creation of tilesets from spritesheets. It generates either *.tscn (scene) or *.tres (tileset) files based on user-defined parameters like sprite sheet path, tile size, offset, and spacing.

Godot-3 Tool Plugin Asset Godot 3.x
Tool

AnimatedShape2D

AnimatedShape2D is a Godot 4 addon that allows you to customize collision shapes for each frame of an AnimatedSprite2D animation. This is useful for creating precise hitboxes, hurtboxes, and hardboxes for character animations.

Tool

VPainter

VPainter is a vertex painting addon for the Godot game engine, allowing users to paint directly on meshes within the 3D editor. It provides tools for brush painting, color picking, blurring, and filling, with support for pressure-sensitive pen tablets and various blending modes.

Tool

Aseprite Wizard

Aseprite Wizard is a Godot plugin designed to simplify the import of Aseprite animations into Godot projects. It supports various import methods and node types, streamlining the animation workflow for game developers.

Tool

Godot-Trail-System

Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine, supporting both 2D and 3D functionalities. It offers features like variable width, color gradients, texture tiling, and customizable smoothing algorithms, making it suitable for creating effects like vehicle skid marks or Tron-like trails.

Library

FMOD GD4

FMOD GD4 provides an integration of the FMOD Studio API for Godot 4.4, enabling advanced audio functionalities within Godot projects. This plugin supports event playback, bank management, and editor integration for streamlined audio development.

Tool

Godot Mixing Desk

Godot Mixing Desk is a modular plugin for the Godot Engine, designed to simplify procedural audio and adaptive music implementation. It provides tools for creating interactive music and soundscapes with minimal coding, using a node-based system for managing audio components.

Library

QuestSystem

QuestSystem is a minimal and modular addon for Godot 4.4+ that simplifies the creation of custom quests with an easy-to-use API and resource-based quests. It supports CSV and POT localization and is fully typed for type safety.

Tool

SignalVisualizer

SignalVisualizer is a Godot 4 plugin that displays a scene's signals and connections in an easy-to-read graph and tree dock, aiding in debugging and understanding signal flow. It includes a signal debugger to log triggered signals during runtime.

Library

godot-box2d

Godot Box2D is a GDExtension providing a Box2D physics server for the Godot Engine. It offers improved stability and determinism compared to the built-in physics engine, but is currently unmaintained and awaiting updates based on the box2c release.

Tool

System Bar Color Changer

This Godot Engine plugin allows you to dynamically change the color of the system bars (status and navigation bars) in your Android applications. It also supports translucent system bars for a more modern look.

Library

Godot NExt

Godot NExt is a collection of basic, ready-to-use script classes and node extensions for the Godot Engine, designed to extend its functionality with specialized components. It offers a variety of utility classes and nodes to enhance game development workflows in Godot 3.1 and later.

Tool

Shaker

Shaker is a Godot plugin that allows you to easily add shaking effects to nodes, cameras, or any property in your 2D or 3D games. It provides detailed control over the shaking effect, making it suitable for various purposes.

Tool

Funexpected Flash Tools

Funexpected Flash Tools is an Adobe Animate plugin that rasterizes and exports projects for use with the Godot Engine, streamlining the process of integrating Flash-based content into Godot.

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Texture Packer

Texture Packer is a Godot Engine module for creating texture atlases at runtime. It supports texture merging, layering, and packing with features like custom filters, background colors, and margins, enhancing runtime texture management.

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LimboAI

LimboAI is a C++ plugin for Godot 4 that combines Behavior Trees and State Machines for creating complex AI behaviors. It includes a behavior tree editor, visual debugger, demo project, and supports GDScript for custom tasks and states.

Tool

Godot GamePad

Godot GamePad is a two-part project that allows players to use their mobile devices as controllers for Godot games. It includes a Godot plugin for developers to integrate mobile controllers and a mobile app for players.

Library

Kehom's Godot Addon Pack

Kehom's Godot Addon Pack is a collection of GDScript addons for Godot 3.2+, including tools for debugging, networking, UI, data management, and more, accompanied by a demo project.

Tool

Talo

Talo is a self-hostable game backend and Godot plugin offering tools and APIs for player management, leaderboards, stats, game saves, event tracking, and more. It simplifies data-driven decisions and enhances game development workflows.

Library

FMOD GDNative

FMOD GDNative is a Godot 4 GDExtension that integrates the FMOD Studio API, providing a seamless audio engine solution for Godot Engine. It offers dedicated Godot nodes for event emission and listening, facilitating advanced 3D audio implementation.

Library

godot-rapier-2d

Godot Rapier Physics is a 2D and 3D physics engine drop-in replacement for the Godot game engine, offering better stability, performance, and features like fluids and deterministic simulations. It integrates the Rapier physics engine and Salva fluids simulation library.

Library

godotcord

Godotcord is a Godot module that integrates the Discord GameSDK into the engine, allowing developers to implement Discord features in their Godot games. It supports Windows, Linux, and Mac platforms, offering functionalities to connect with Discord's Game SDK.

Tool

obs-websocket-gd

The obs-websocket-gd is a Godot addon that allows interaction with Open Broadcaster Software (OBS) via obs-websocket protocol. It facilitates controlling OBS directly from within Godot, enabling features like scene switching and recording control.

Tool

Godot XR Tools

Godot XR Tools provides a collection of support files and scenes to facilitate AR and VR development within the Godot Engine. It offers components and tools to streamline the creation of XR experiences, supporting multiple Godot versions.

Godot-4 Godot-3 3D VR AR Open Source Plugin Asset Demo Godot 4.2, 4.3, 4.1, 4.0, 3.5
Tool

godot-ink

GodotInk is a Godot Engine 4 plugin that integrates the Ink scripting language for creating interactive narratives. It provides a seamless way to use Ink stories within Godot projects, leveraging C# and .NET.

Tool

HTerrain

HTerrain is a Godot Engine plugin providing heightmap-based terrain capabilities. It supports features like texture painting, coloring, holes, level of detail (LOD), and grass, targeting the Godot API.

Godot-4 3D Plugin GDScript Godot 4.1+
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InGrid

InGrid is an infinite scrolling grid plugin for the Godot Engine (3.x), ideal for creating 2D procedural universes, parallax scrolling effects, and infinite runner game mechanics. It offers customizable grid cell units and lightweight, optimized GDScript code.

Tool

GDGIFExporter

GDGIFExporter is a Godot Engine plugin written in GDScript for exporting GIFs. It supports Godot 4.x and 3.x, offering quantization methods like Median Cut and Uniform, and is easy to integrate into Godot projects.

Tool

GDSerCommPlugin

GDSerCommPlugin is a Godot 4.1+ plugin designed to enable communication between Godot projects and Arduino boards via serial communication. It provides functionalities to read and write serial input, facilitating integration with hardware projects.

Tool

EffekseerForGodot3

EffekseerForGodot3 is a runtime plugin for Godot Engine 3.x that allows users to display effects created with Effekseer. It supports multiple platforms and requires specific build tools for each.

Godot-3 Plugin Asset 3D Godot 3.x
Tool

Voxel-Core

Voxel-Core is a GDScript voxel plugin for Godot Engine, enabling in-engine creation, import, and editing of voxel content. It offers features like automatic UV mapping, various meshing modes, and in-engine editors for both VoxelObjects and VoxelSets.

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Godot NDI

Godot NDI integrates the NDI® SDK, enabling NDI playback and output from Godot viewports. It supports Godot 4.4+ and is designed for live event productions, projection mapping, and broadcasting.

Tool

IntelliJ IDEA

GDScript plugin for IntelliJ IDEA and other IntelliJ-based IDEs, providing syntax highlighting, autocompletion, and other features to enhance GDScript development.

GDScript Tool Plugin Desktop Godot 3.2, 3.3, 3.4, 3.5, 4.0, 4.1
Tool

Godot Radial Menu

This is a Radial Menu addon for Godot Engine, created with shader code for performance. It supports snapping, custom center node, and various visual customizations.

Library

spine

This module provides Spine animation support for the Godot Engine. It's designed to integrate Spine animations seamlessly into your Godot projects, offering a way to use professional 2D skeletal animation.

Library

Godot SQLite

Godot SQLite is a GDNative wrapper that provides SQLite3 database support within Godot 4.x (and 3.x in a separate branch) projects. It simplifies data management by enabling direct SQLite database interactions without complex build configurations.

Tool

CSG Mesh Exporter (.OBJ)

The CSG Mesh Exporter plugin for Godot Engine allows users to export CSG meshes to .OBJ files for improved editing performance. It simplifies the process of converting complex CSG structures into static mesh data.

Tool

Dialogue Manager

Dialogue Manager is a Godot 4.4+ addon for creating branching dialogues. It offers a script-like editor and runtime for easy integration into your game.

Tool

SmartShape2D

SmartShape2D is a Godot plugin for creating textured 2D polygons, ideal for terrain and level design. It supports both Godot 4 and Godot 3, allowing for easy creation and manipulation of 2D shapes with tilemap-like textures.

Tool

Maaack's Game Template

Maaack's Game Template is a comprehensive Godot 4 template providing a ready-made main menu, options, pause menu, credits, scene loader, and example game scene. It supports both new and existing projects, offering a scalable foundation for game development.

Library

GodotRx

GodotRx is a set of reactive extensions for Godot C# (Mono), providing observables for signals, lifecycle events, input events, and frame events. It also includes awaitable tasks, time scale-based schedulers, and reactive properties to enhance reactive programming in Godot.

Tool

NI mate Motion Capture

NI mate Motion Capture is a Godot Engine plugin that allows users to animate skeletons using a Microsoft Kinect sensor. It requires Delicode NI mate and is compatible with Godot 3.x.

Library

GodotDiscordSDK

GodotDiscordSDK is a GDNative wrapper for the Discord Game SDK, enabling Discord integration in Godot games. It supports Windows, Linux, and MacOS and offers a way to add Discord functionality using GDScript.

Tool

GdUnit3

GdUnit3 is a Godot editor plugin that provides a unit testing framework for GDScript and C# scripts, enabling test-driven development. Note: GdUnit3 is no longer maintained; consider using GdUnit4 for Godot 4 projects.

Library

Dijkstra map for Godot

This GDNative plugin provides a Dijkstra Map pathfinding node for Godot, offering versatility for pre-computing paths in games like tower defense, RTS, and roguelikes. It is written in Rust and supports C# integration, providing a performance boost over GDScript.

Tool

Maaack's Menus Template

Maaack's Menus Template is a comprehensive Godot 4 template providing a ready-to-use menu system, including main menu, options, credits, and scene loading. It supports multiple resolutions and input methods, suitable for game jams and commercial projects.

Library

Fast Fourier Transform (FFT)

This Godot Engine plugin provides a Fast Fourier Transform (FFT) implementation in GDScript. It allows for forward and reverse transformations between data-space and Fourier-space, as well as utility functions for complex number manipulation.

Tool

gd2cs.py

gd2cs.py is a Python script with a graphical UI plugin for the Godot Editor that automates the conversion of GDScript code to C#. While not perfect, it significantly reduces the manual effort required for code conversion.

Tool

Shell Fur

Shell Fur is a Godot Engine add-on that introduces a fur node, enabling realistic fur rendering on 3D models. It supports customization through shaders, physics, and blendshape styling, suitable for hero props and characters.

Tool

Level of Detail (LOD)

This Godot 3.x add-on introduces Level of Detail (LOD) functionality for meshes, lights, and particles, significantly boosting performance in large scenes. It supports dynamic adjustments based on distance, enhancing visual quality and frame rates.

Demo

Takin Godot Template

Takin Godot Template is a Godot 4.4 template for game projects, fusing curated plugins, essential features, and best practices. It provides a solid foundation to kick-start new projects with GDScript.

Tool

Volumetrics

This Godot plugin enables well-lit volumetric fog using voxel-based techniques, ideal for creating atmospheric effects. It includes a 3D texture creator and a demo scene for showcasing its capabilities.

Tool

Qodot

Qodot is a Godot Engine plugin that enables the import of Quake .map files for level design, supporting features like brush geometry, textures, collision volumes, and gameplay entities. It integrates with TrenchBroom for an intuitive level editing workflow.

Tool

Cartographer

Cartographer is a GPU-powered terrain editor for Godot 3, enabling the creation of detailed and customizable 3D terrains. It supports features like GPU Clipmap LOD, layered terrain materials, heightmap sculpting, and a custom TextureArray importer for optimized performance.

Tool

Tiled importer

This plugin allows importing TileMaps and TileSets from the Tiled Map Editor into Godot Engine. It supports various Tiled features and formats, making it easier to integrate Tiled maps into Godot projects.

Godot-3 Tool Plugin Asset Godot 3.0+
Tool

spout-gd

Spout-gd provides Godot bindings for Spout, enabling sharing of OpenGL textures across Windows applications. It supports both sending and receiving textures with convenience classes like SpoutTexture and SpoutViewport.

Library

AntialiasedLine2D

The AntialiasedLine2D add-on for Godot 4.x provides higher-quality antialiased Line2D and Polygon2D drawing compared to Godot's default implementation. It features helper nodes for drawing circles and regular polygons easily, supporting various platforms and renderers.

Tool

Discord.gd

Discord.gd is a Godot Engine plugin for interacting with the Discord Bot API, enabling the creation of Discord bots using GDScript. It supports features like buttons, select menus, slash commands, and real-time event handling through Godot signals.

Tool

NobodyWho

NobodyWho is a Godot and Unity plugin for integrating local Large Language Models (LLMs) into your projects, enabling AI-driven character dialogue and interactions without requiring an internet connection. It offers fast inference on GPU and easy setup for creating engaging games and interactive stories.

Tool

Anima

Anima is a Godot Engine add-on that simplifies UI animation creation with a concise syntax, offering built-in animations and easing options. It allows developers to create complex animation sequences with less code compared to using Godot's built-in Tween node.

Tool

Auto Tile Layer

AutoTileLayer is a Godot Engine addon for Godot 2.x that enables automatic 2D tiling using the RPG Maker's Autotile format. It simplifies tile-based game development by automating the tile selection process based on neighboring tiles.

Tool

godot-simple-state

Godot Simple State is a clean and easy-to-use Finite State Machine (FSM) plugin for Godot 3.x. It simplifies state management by using nodes and provides functionalities like state transitions, signal handling, and dependency injection.

Tool

Questify

Questify is a graph-based quest editor and manager for Godot 4, providing a visual interface to create and manage quests using a node-based system. It includes features like condition handling, branching, serialization, and C# support.

Library

Health, HitBoxes, HurtBoxes, and HitScans

This Godot plugin provides components for managing health, damage, and healing in 2D and 3D games. It includes Health, HitBox, HurtBox, and HitScan nodes for implementing robust combat and damage systems.

Tool

Inventory Manager

A minimalistic inventory manager for Godot Engine, allowing easy addition and removal of items with variable stack sizes and count limits. Includes customizable GUI nodes and an inventory viewer within the debugger panel.

Godot-4 UI GDScript Tool Plugin Godot 4.2.1+
Tool

JetBrains Rider (C#)

A suite of JetBrains plugins for enhanced Godot game development within JetBrains IDEs, including Rider, offering C# and GDScript support with debugging capabilities. Includes a bridge plugin for inter-plugin communication.

Tool

GitHub integration

GitHub Integration is a Godot Engine plugin that allows users to manage their GitHub repositories, gists, and collaboration invitations directly within the Godot editor. It supports basic Git functionalities like push, pull, create, and delete repositories, aiming to streamline the development workflow.

Tool

Maaack's Scene Loader

Maaack's Scene Loader is a Godot 4.2 plugin that simplifies scene transitions by adding a loading screen with a progress bar and error handling. It supports asynchronous resource loading and easy integration into existing projects.

Tool

Scrolling Background

This Godot Engine plugin provides a customizable scrolling background node for 2D games. It simplifies the creation of seamless and visually appealing backgrounds in both Godot 2 and 3.

Godot-3 Plugin Asset Godot 3
Tool

UI Design Tool

The UI Design Tool is a Godot 4 plugin that provides an intuitive UI design workflow directly in the editor. It allows importing and managing fonts, styling UI elements, and batch editing, enhancing the visual development process.

Tool

Code Snapshot

Code Snapshot is a Godot Engine plugin for creating visually appealing snapshots of your code directly within the editor. It supports GDScript syntax highlighting and offers customization options for the frame.

Tool

Godot Package Manager

Godot Package Manager is a plugin for the Godot Engine that simplifies package management using a pure JSON configuration. It allows users to easily update and purge packages within their Godot projects.

Library

HCoroutines

HCoroutines is a C# library for Godot that introduces hierarchical coroutines, simplifying game logic by handling Godot-specific features like signals, tweens, and pausing. It supports async programming and offers an easy-to-use interface for increased readability and reduced boilerplate.

Tool

godotccd

godotccd is a GDNative plugin for Godot Engine (3.4+) that leverages libccd for extremely fast collision checking between convex shapes like boxes, cylinders, and spheres. It offers both GJK and MPR algorithms for selection and operates independently of Godot's built-in physics system.

Tool

Wwise

This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.3. It supports Wwise version 2024.1 and offers a GDExtension-based Wwise wrapper library for multiple platforms.

Library

godotdetour

godotdetour is a GDNative plugin for Godot Engine (3.4+) implementing recastnavigation for fast 3D navigation using navmeshes, agents, dynamic obstacles, and crowds. It offers runtime navmesh creation, agent avoidance, multiple navmeshes, and is highly configurable.

Library

godot-jolt

Godot Jolt is a native extension that integrates the Jolt physics engine into Godot 4, offering a more performant and stable 3D physics simulation. It serves as a drop-in replacement for Godot Physics, with enhanced joint interfaces, and is currently in maintenance mode as its functionality is being integrated into the main Godot engine.

Library

godot-luaAPI

godot-luaAPI is a Godot addon that enables Lua API support via GDScript, C#, or GDExtension for creating sandboxed modding environments. It is designed for custom modding APIs where you have control over the sandbox environment.

Tool

Waterways

Waterways is a Godot Engine add-on for generating realistic river meshes with dynamic flow and foam effects. It utilizes Bézier curves for shaping and allows for custom shader integration, making it ideal for creating visually stunning water features.

Tool

Dialogue Engine

A minimalistic dialogue engine for Godot 4.2.1+ that allows creating dialogue trees with multiple choices and conditions. It offers easy customization and automated dialogue graphing for debugging.

Library

GodotSteam

GodotSteam is a community-driven ecosystem providing tools for integrating Valve's Steam API with the Godot Engine. It supports Windows, Linux, and Mac platforms, offering pre-compiled versions, plugins, and examples for various Godot versions.

Library

Goost

Goost is a general-purpose Godot Engine extension implemented as a C++ module, designed to complement the engine with missing functionality and optimize performance-critical tasks. It aims to prevent engine bloat by providing additional core data structures and exposing hidden built-in functionality.

Tool

Scene Manager

The Godot Scene Manager plugin simplifies scene transitions and node referencing. It offers customizable transitions with minimal code, enhancing project organization and workflow efficiency.

Library

Godot Google Play Games Services

This plugin enables integration of Google Play Games Services into Godot 3.5+ Android games. It supports achievements, leaderboards, events, players, sign-in, and snapshots, providing a comprehensive interface to Google's gaming ecosystem.

Library

PortAudio

This Godot module provides wrapper methods for the PortAudio library, enabling low-latency audio processing and direct control over audio input and output within Godot Engine. It offers flexibility in choosing audio drivers and managing audio buffers, making it suitable for audio tools and rhythm games.

Library

GodotPhoenixChannels

GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.

Tool

AutoColliders

AutoColliders is a Godot Engine plugin for automatic collider generation, initially focusing on 2D CollisionPolygon2D nodes and with plans to expand to 3D meshes. It simplifies the process of creating collision shapes for sprites directly within the editor.

Tool

Tree generator

The Tree Generator plugin is a tool for Godot Engine 3.2.4 that enables the creation of 3D trees, similar to SpeedTree. It's currently under development but offers an example scene for tree design.

Godot-3 3D Tool Plugin Asset Godot 3.2.4
Tool

GATT - Godot Autotile Texture Templater

GATT (Godot Autotile Texture Templater) is a Godot Engine plugin that simplifies the creation of texture templates for TileMap autotiling. It allows users to generate 2x2, 3x3 minimal, and 3x3 minimal 3/4 view tilesets with custom block sizes and colors.

Tool

gdutils

gdutils is a Godot Engine plugin providing a collection of utility scripts written in GDScript. It simplifies common tasks and enhances workflow efficiency within the Godot editor.

Tool

2D Destructible Objects

This GDScript plugin for Godot 3 allows you to easily create destructible 2D objects. It divides a sprite into blocks that explode upon impact, adding dynamic destruction to your game.

Tool

Yume Visual Novel Editor

Yume Visual Novel Editor is a Godot Engine addon that provides an integrated editor for creating visual novel games. Compatible with Godot 3.1 and experimental versions for Godot 3.2, it's currently in early development.

Tool

Scatter

ProtonScatter is a Godot 4 add-on for procedural and non-destructive asset placement within scenes. It automates the positioning of props, allowing for efficient scene population without manual placement.

Tool

PixelPen

PixelPen is a free and open-source pixel art editor built with the Godot Engine, functioning as both a Godot addon and a standalone application. It supports GDScript and C++ through a GDExtension plugin, offering tools for pixel art creation and animation.

Tool

Godot VirtualJoystick

This Godot 3.3 plugin provides a virtual joystick for mobile games, supporting both 2D and 3D projects. It's designed for easy integration and use in commercial projects, encouraging sharing and support.

Library

godot-apple-id

This Godot module enables 'Sign in with Apple' functionality for iOS projects. It supports user authentication and credential management within Godot games and applications.

Library

godot-python

Godot-Python provides Python language support as a scripting module for the Godot game engine. It allows developers to use Python for game logic, leveraging its readability and extensive libraries within the Godot environment. The project is currently undergoing heavy refactoring to support Godot 4.

Library

GodotSx

GodotSx provides reactive extensions for Godot 4's signal system, enabling Rx-style operations like merging and filtering signals. It's a lightweight alternative to full Rx implementations, offering essential reactive functionalities without the overhead.

Tool

Dialogic

Dialogic is a Godot Engine plugin designed to simplify the creation of dialogs, visual novels, and RPGs by managing characters and conversations. Version 2 requires Godot 4.2.2 or later, while version 1 supports Godot 3.x.

Tool

Grass Plugin

This Godot Engine plugin efficiently handles large amounts of grass, foliage, and vegetation within game environments. Designed for use with static meshes, it offers good performance even in extensive scenes.

Library

FMOD Integration

This is a Godot C++ module that integrates the FMOD Studio API, providing GDScript bindings for advanced audio features. While the original author no longer maintains it, the MIT-licensed code can be used and extended, with a GDNative fork by utopia-rise available.

Library

Entity Spell System

The Entity Spell System is a C++ module for Godot Engine, designed to handle entities, spells, auras, and related mechanics commonly found in RPGs. It supports both 2D and 3D games and includes networking capabilities for authoritative multiplayer implementations.

Tool

Ridiculous Coding

Ridiculous Coding is a Godot Engine plugin that aims to make your coding experience more ridiculous. Inspired by Textreme2, it adds visual effects to your code as you type.

Tool

Event Audio

Event Audio is a Godot plugin for simple, event-based audio triggering in 2D and 3D games. It allows associating audio resources with event triggers, playing them with a single line of code, and managing audio banks at runtime.

Library

AgonesSDK

Agones SDK for Godot Engine enables integration with Agones, a multiplayer dedicated game server scaling and orchestration platform. This plugin provides GDScript functions to communicate with Agones, allowing Godot games to manage server lifecycle, health checks, and player tracking within a Kubernetes environment.

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NativeLib

NativeLib is a plugin management system for Godot Engine, designed to simplify the integration and management of native libraries for iOS and Android platforms. It handles plugin dependencies and provides easy updates for native libraries.

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Importality

Importality is a Godot Engine add-on that simplifies importing graphics and animations from various formats like Aseprite, Krita, Pencil2D, Piskel, and Pixelorama. It streamlines the integration of external graphics into Godot projects.

Tool

Godot Spin Button

The Godot Spin Button addon provides a versatile horizontal selector with extended options for Godot Engine 4.x. It enhances user experience by allowing users to conveniently choose options in a horizontal arrangement with customizable navigation and appearance.