EffekseerForGodot3

EffekseerForGodot3 is a runtime plugin for Godot Engine 3.x that allows users to display effects created with Effekseer. It supports multiple platforms and requires specific build tools for each.

https://github.com/effekseer/EffekseerForGodot3

EffekseerForGodot3: Integrating Effekseer Effects into Godot 3

EffekseerForGodot3 is a plugin designed to integrate Effekseer particle effects into the Godot Engine 3.x. This enables developers to utilize the powerful Effekseer editor to create stunning visual effects and seamlessly implement them within their Godot projects.

Key Features

  • Effekseer Integration: Allows the use of effects created with Effekseer in Godot Engine.
  • Godot Engine 3.x Support: Specifically designed for Godot Engine version 3.x.
  • Multi-Platform Support: Supports various platforms, including Windows, macOS, iOS, Android, and Linux.

Building Binaries

The plugin requires specific build tools for different platforms. For Windows, it requires Python 3, SCons, and Visual Studio 2017 or later. macOS and iOS require Python 3, SCons, and the latest Xcode. Android requires Python 3, SCons, and Android NDK, with the ANDROID_NDK_ROOT environment variable set. Linux (Ubuntu 64-bit) requires Python 3, SCons, and multilib support.

Native Code Editing

For editing native codes on Windows, an Effekseer build environment needs to be created using CMake. This allows building the EffekseerGodot.sln solution file with Visual Studio 2017 or later.

Running with Godot Engine

The plugin is run using Godot Engine 3.x, opening the project file located at Dev/Godot/project.godot.

Resource Details

tool

effekseer



3.x