Godot-Trail-System

Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine, supporting both 2D and 3D functionalities. It offers features like variable width, color gradients, texture tiling, and customizable smoothing algorithms, making it suitable for creating effects like vehicle skid marks or Tron-like trails.

https://github.com/OBKF/Godot-Trail-System

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Godot Trail System: Advanced Trail Effects in Godot

The Godot Trail System is a powerful plugin designed to create dynamic and visually appealing trail effects within the Godot Engine. Compatible with both 2D and 3D environments, this plugin offers a wide range of customizable parameters to achieve diverse trail appearances.

Key Features

  • Variable Width and Color: Control the trail's width using curves and color gradients for dynamic visual effects.
  • Texture Tiling: Implement stretched and tiled textures to enhance the trail's appearance.
  • View Alignment: Align trails to the camera view to simulate volume effects, improving the visual depth.
  • Smoothing Algorithm: Utilize Chaikin's smoothing algorithm to refine trail paths, especially with larger point distances.
  • Script Integration: Customize and control the trail system via scripts for advanced use cases like vehicle skid marks or path creation.

Usage and Applications

This plugin is ideal for creating effects such as sword slashes, vehicle trails, and dynamic paths. Its open-source nature and extensive customization options make it a versatile tool for Godot game developers looking to add sophisticated visual effects to their projects.

Resource Details

tool

OBKF



3