Tags: physics
Godot experiments
A collection of 2D, 3D, and VR experiments in Godot, showcasing various game mechanics and visual effects. The repository includes projects targeting both Godot 3.x and 4.0, with a focus on practical examples and mini-tutorials.
Cartographer
Cartographer is a GPU-powered terrain editor for Godot 3, enabling the creation of detailed and customizable 3D terrains. It supports features like GPU Clipmap LOD, layered terrain materials, heightmap sculpting, and a custom TextureArray importer for optimized performance.
godot-box2d
Godot Box2D is a GDExtension providing a Box2D physics server for the Godot Engine. It offers improved stability and determinism compared to the built-in physics engine, but is currently unmaintained and awaiting updates based on the box2c release.
Godot Polygon 2D Fracture
This tool provides simple scripts for fracturing and cutting 2D polygons in Godot. It supports Delaunay and cut-line fracturing methods, polygon restoring, and includes helper functions for polygon manipulation.
UDP Snapshot interpolation
This Godot demo showcases UDP snapshot interpolation for networked physics, demonstrating essential techniques for real-time multiplayer games. It includes adjustable network frame rate and smooth animation through interpolation, though the author now favors state synchronization.
Line Collider 2D
Line Collider 2D is a Godot Engine script that dynamically generates collision shapes from an array of Line2D nodes. This tool simplifies the creation of collision boundaries for prototypes and games by automatically creating a collision shape chain that follows the provided lines.
UDP State synchronization
This demo showcases state synchronization in Godot for networked physics, offering a more efficient approach than snapshot interpolation. It includes features like sequence checking and linearly interpolated error correction.
godot-voxel
Godot Voxel is a C++ module/extension for Godot Engine 4, enabling the creation of real-time editable 3D volumetric terrains. It supports features like polygon-based mesh generation, physics integration, infinite terrains, and various voxel data streaming sources.
Planet Rider
Planet Rider is a 2D physics-based parkour game developed with Godot Engine. Players must guide a stranded delivery man through randomly generated alien landscapes on a hover bike, collecting fuel to reach the rescue zone.
2D Destructible Objects
This GDScript plugin for Godot 3 allows you to easily create destructible 2D objects. It divides a sprite into blocks that explode upon impact, adding dynamic destruction to your game.
Godot-Slicer
Godot-Slicer is a module for the Godot Engine, porting Ezy-Slicer to allow dynamic slicing of convex meshes. Built in C++, it provides a Slicer node to trigger slices of Mesh geometry using a plane.
godotccd
godotccd is a GDNative plugin for Godot Engine (3.4+) that leverages libccd for extremely fast collision checking between convex shapes like boxes, cylinders, and spheres. It offers both GJK and MPR algorithms for selection and operates independently of Godot's built-in physics system.
Shell Fur
Shell Fur is a Godot Engine add-on that introduces a fur node, enabling realistic fur rendering on 3D models. It supports customization through shaders, physics, and blendshape styling, suitable for hero props and characters.
godot-rapier-2d
Godot Rapier Physics is a 2D and 3D physics engine drop-in replacement for the Godot game engine, offering better stability, performance, and features like fluids and deterministic simulations. It integrates the Rapier physics engine and Salva fluids simulation library.
Simplified Flight Simulation library
This GDScript addon provides a simplified flight simulation system for Godot Engine, suitable for various aircraft and spacecraft types. It's optimized for game development, offering a modular approach to create different aircraft behaviors without the complexity of scientific precision.
godot-jolt
Godot Jolt is a native extension that integrates the Jolt physics engine into Godot 4, offering a more performant and stable 3D physics simulation. It serves as a drop-in replacement for Godot Physics, with enhanced joint interfaces, and is currently in maintenance mode as its functionality is being integrated into the main Godot engine.
Voxel Game
A Godot project aiming to replicate Minecraft-like voxel terrain generation. The project focuses on performance by generating only the top surface of the terrain and uses Godot's DataTool for manipulation and UV mapping.