Goost

Goost is a general-purpose Godot Engine extension implemented as a C++ module, designed to complement the engine with missing functionality and optimize performance-critical tasks. It aims to prevent engine bloat by providing additional core data structures and exposing hidden built-in functionality.

https://github.com/goostengine/goost

Goost: Enhancing Godot Engine Capabilities

Goost is a powerful, general-purpose extension for the Godot Engine, implemented as a C++ module. It's designed to enhance the engine's capabilities by providing missing functionality, optimizing performance, and exposing hidden features. This extension aims to prevent unnecessary engine bloat by offering a modular and customizable approach to extending Godot.

Key Features and Goals

  • Complementing the Engine: Goost focuses on implementing functionality that is useful to the Godot community but not yet included in the core engine.
  • Performance Optimization: It provides additional core data structures, classes, and methods to optimize performance-critical tasks where GDScript or other languages may be too slow.
  • Exposing Hidden Functionality: Goost exposes, reuses, and builds upon the engine's hidden built-in functionality, typically unavailable to scripting.
  • Overcoming Engine Limitations: The extension aims to overcome engine limitations that are difficult to address via script, particularly those that can be mitigated at the module level.

Modular Design

Goost is designed with a modular architecture, allowing developers to choose which components to include in their projects. This helps to keep projects lean and focused on the specific functionality they need.

Community and Development

The Goost project encourages community involvement and contributions. Developers are welcome to contribute new features, bug fixes, and documentation. The project also provides a Discord channel for discussion and development updates.

Resource Details

library

goostengine



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