GATT - Godot Autotile Texture Templater

GATT (Godot Autotile Texture Templater) is a Godot Engine plugin that simplifies the creation of texture templates for TileMap autotiling. It allows users to generate 2x2, 3x3 minimal, and 3x3 minimal 3/4 view tilesets with custom block sizes and colors.

https://github.com/sesopenko/gatt

Preview Image

Preview

Godot Autotile Texture Templater (GATT)

GATT is a plugin for the Godot Engine designed to streamline the process of creating autotile textures for TileMaps. It adds a convenient tool to the bottom toolbar, enabling developers to quickly generate texture templates for various autotiling configurations.

Key Features

  • Tileset Options: Choose from 2x2, 3x3 minimal, and 3x3 minimal 3/4 view tileset options.
  • Customization: Configure block size, colors, and floor patterns to match your project's aesthetic.
  • Texture Generation: Save two different images: a ready-to-use texture for your Tileset and a guidelines PNG with transparency for use as a guide in graphics software like GIMP.

How to Use

  1. The plugin appears in the bottom toolbar within the Godot editor.
  2. Set your desired tileset type, block size, floor style, and colors.
  3. Click "Save Template File" to save the generated texture template.
  4. Use the provided guidelines PNG as a layer in your graphics software to paint your tiles.
  5. Import the painted texture into your Godot project and configure your TileSet accordingly.

Tips and Tricks

  • Pay attention to the Subtile Size reported by the tool for accurate autotile definition in the Tileset editor.
  • Set your tileset snap to the Block Size for precise alignment.
  • For 3/4 view tilesets, consider adjusting the KinematicBody2D's collider to create overlapping effects for a fake perspective.

Resource Details

tool

sesopenko



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