GATT - Godot Autotile Texture Templater
GATT (Godot Autotile Texture Templater) is a Godot Engine plugin that simplifies the creation of texture templates for TileMap autotiling. It allows users to generate 2x2, 3x3 minimal, and 3x3 minimal 3/4 view tilesets with custom block sizes and colors.
https://github.com/sesopenko/gattPreview Image

Godot Autotile Texture Templater (GATT)
GATT is a plugin for the Godot Engine designed to streamline the process of creating autotile textures for TileMaps. It adds a convenient tool to the bottom toolbar, enabling developers to quickly generate texture templates for various autotiling configurations.
Key Features
- Tileset Options: Choose from 2x2, 3x3 minimal, and 3x3 minimal 3/4 view tileset options.
- Customization: Configure block size, colors, and floor patterns to match your project's aesthetic.
- Texture Generation: Save two different images: a ready-to-use texture for your Tileset and a guidelines PNG with transparency for use as a guide in graphics software like GIMP.
How to Use
- The plugin appears in the bottom toolbar within the Godot editor.
- Set your desired tileset type, block size, floor style, and colors.
- Click "Save Template File" to save the generated texture template.
- Use the provided guidelines PNG as a layer in your graphics software to paint your tiles.
- Import the painted texture into your Godot project and configure your TileSet accordingly.
Tips and Tricks
- Pay attention to the Subtile Size reported by the tool for accurate autotile definition in the Tileset editor.
- Set your tileset snap to the Block Size for precise alignment.
- For 3/4 view tilesets, consider adjusting the KinematicBody2D's collider to create overlapping effects for a fake perspective.