Speech to Text

This Godot module captures user microphone input and converts it to text. It supports multiple platforms and integrates the Sphinxbase and Pocketsphinx libraries for speech recognition.

https://github.com/menip/godot_speech_to_text

Godot Speech to Text Module

This module provides Speech to Text (STT) functionality for Godot Engine, allowing developers to easily capture microphone input and convert it into text within their games and applications. It's designed to be integrated as a module, extending Godot's capabilities with speech recognition features.

Key Features

  • Real-time Speech Conversion: Captures audio from the user's microphone and converts it into text in real-time.
  • Cross-Platform Support: Compatible with Windows, OS X, Unix (with PulseAudio or ALSA), iOS, and Android.
  • Integration with Godot 3.2: Specifically designed for Godot Engine version 3.2.
  • Third-Party Libraries: Utilizes Sphinxbase and Pocketsphinx for robust speech recognition.

How to Use

To use the module, you need to build Godot Engine with the module included. The documentation provides detailed steps on how to clone the repository, integrate the module, and build Godot for your target platform. After building, the STTRunner node will be available in Godot, which you can add to your scenes. Refer to the linked tutorial for further usage instructions.

Resource Details

library

menip



3.2