Tiled importer

This plugin allows importing TileMaps and TileSets from the Tiled Map Editor into Godot Engine. It supports various Tiled features and formats, making it easier to integrate Tiled maps into Godot projects.

https://github.com/vnen/godot-tiled-importer

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Tiled Map Importer for Godot

This plugin provides seamless integration between the Tiled Map Editor and the Godot Engine, allowing developers to import TileMaps and TileSets directly into their Godot projects. Compatible with Godot 3.0 and later, this importer supports a wide range of Tiled features, simplifying the level design process.

Key Features

  • Import Tiled files as Godot scenes: Each layer in Tiled becomes a TileMap in Godot.
  • TileSet support: Imports TileSets from standalone tileset files.
  • Format support: Supports both .tmx (XML) and .json formats for maps and .tsx (XML) and .json formats for tilesets.
  • Compression and Encoding: Handles Base64 encoded maps and layer compression (zlib and gzip).
  • Object and Group Layers: Imports object layers as StaticBody2D, Area2D, or LightOccluder2D and group layers as Node2Ds.
  • Custom Properties: Imports custom properties for maps, layers, tilesets, and objects as metadata.
  • Map Background: Imports map background as a parallax background.
  • Post-import script: Allows running a script after import to customize the generated scene.
  • Tile Animations: Supports tile animations.

Usage

After enabling the plugin, Godot automatically imports Tiled maps placed inside your project. Changes made in Tiled are automatically reimported into Godot. The plugin offers options to customize the import process, such as enabling UV clip, embedding internal images, and saving Tiled properties. Custom collision layers can also be configured for imported maps and objects.

Resource Details

tool

George Marques (vnen)



3.0+