Planet Rider
Planet Rider is a 2D physics-based parkour game developed with Godot Engine. Players must guide a stranded delivery man through randomly generated alien landscapes on a hover bike, collecting fuel to reach the rescue zone.
https://github.com/FEDE0D/Planet-RiderPreview Image

Planet Rider: A Godot-Based 2D Parkour Adventure
Planet Rider is a 2D game developed using the Godot Engine, where players control a delivery man stranded on an alien planet. The core gameplay revolves around navigating randomly generated levels on a hover bike, collecting gasoline cans to power the engines and escape to the rescue zone.
Gameplay Mechanics
The game features physics-based parkour elements, requiring players to skillfully maneuver the hover bike through challenging terrains. The randomly generated levels ensure a unique experience with each playthrough, enhancing replayability.
Technical Details
Planet Rider was built using Godot Engine version 2.0 alpha or greater. The game emphasizes 2D physics and procedural level generation, showcasing the capabilities of the Godot Engine for creating dynamic and engaging gameplay experiences. The source project is available, allowing developers to explore the implementation details and learn from the project structure.