Open Adaptive Music Library

The oamlGodotModule is a Godot Engine module for the Open Adaptive Music Library (oaml). It allows developers to integrate adaptive music into their Godot projects.

https://github.com/oamldev/oamlGodotModule

Open Adaptive Music Library Godot Module

The oamlGodotModule is a valuable addition to the Godot Engine, enabling developers to create dynamic and responsive music experiences in their games. This module provides seamless integration with the Open Adaptive Music Library (oaml), allowing for adaptive soundtracks that react to gameplay events.

Key Features

  • Adaptive Music: Implement music that changes based on player actions, game state, or environmental factors.
  • Easy Integration: The module can be easily integrated into Godot projects by cloning the repository and rebuilding the engine.
  • GDScript Support: Use the module within GDScript to control and manipulate the adaptive music system.
  • Open Source: Benefit from the flexibility and community support of an open-source project.

Getting Started

To use the oamlGodotModule, clone the repository into your Godot modules directory and rebuild the Godot Engine. Refer to the oamlGodotDemo for usage examples and implementation details.

Resource Details

library

oamldev