Talo
Talo is a self-hostable game backend and Godot plugin offering tools and APIs for player management, leaderboards, stats, game saves, event tracking, and more. It simplifies data-driven decisions and enhances game development workflows.
https://github.com/TaloDev/godotTalo: Self-Hostable Game Dev Tools for Godot
Talo is a comprehensive suite of tools and APIs designed to streamline game development and empower developers to make data-driven decisions. This self-hostable game backend offers a wide range of features, accessible through a lightweight Godot plugin, that simplifies player management, stats tracking, and more.
Key Features
- Player Management: Persist player data across sessions, create segments, and handle authentication seamlessly.
- Event Tracking: Monitor in-game player actions individually and globally to gain valuable insights.
- Leaderboards: Implement highly customizable leaderboards that can synchronize with Steamworks.
- Game Saves: Utilize a simple and flexible system for loading and saving game states, even offline.
- Game Stats: Track global and per-player statistics, with Steamworks synchronization for deeper integration.
- Live Config: Update game settings dynamically from the web without any downtime.
- Steamworks Integration: Hook into Steamworks for authentication and ownership verification.
Included Samples
The Talo Godot Plugin comes with a collection of ready-to-use samples, showcasing the plugin's capabilities:
- Authentication: A registration/login/account management flow.
- Playground: A text-based environment for testing identifying, events, stats and leaderboards.
- Leaderboards: A basic leaderboard UI.
- Multi-scene saves: Persisting save data across multiple scenes.
- Persistent buttons: Saving and loading game state example.
- Chat: Real-time messaging between players.
- Channel storage: Storing data accessible by other players.
With comprehensive documentation and a supportive community, Talo empowers developers to create engaging and data-rich gaming experiences.