Dialogue Manager

Dialogue Manager is a Godot 4.4+ addon for creating branching dialogues. It offers a script-like editor and runtime for easy integration into your game.

https://github.com/nathanhoad/godot_dialogue_manager

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Dialogue Manager for Godot: Create Engaging Conversations

Dialogue Manager is a powerful addon designed for Godot 4.4+ that simplifies the creation of branching dialogues within your games. It provides a stateless dialogue editor and runtime, allowing you to write your dialogues in a script-like format and seamlessly integrate them into your game's logic.

Key Features

  • Script-Based Dialogue: Write dialogues using a simple, script-like syntax, making it easy to create complex conversations.
  • Branching Dialogue: Implement branching dialogue paths based on conditions and player choices.
  • Stateless Runtime: The runtime is stateless, ensuring predictable and consistent dialogue behavior.
  • Easy Integration: Integrate dialogues directly into your game's scenes and scripts.
  • Asset Library Installation: Easily install the addon via the Godot Asset Library or download it directly from GitHub.

Getting Started

The Dialogue Manager comes with comprehensive documentation, FAQs, and example projects to help you get started quickly. You can explore basic dialogue implementation, conditions, mutations, settings, and more. The addon also supports translations and includes a C# wrapper for enhanced compatibility.

Community and Support

Dialogue Manager is actively maintained by Nathan Hoad and a team of contributors. The project is licensed under the MIT license, ensuring its open-source nature and allowing for community contributions.

Resource Details

tool

nathanhoad



4.4+