Orchestrator

Orchestrator is a visual scripting solution for Godot 4.2+ that allows developers to build complex game logic with an intuitive graph editor and hundreds of nodes. It simplifies game development and provides flexibility comparable to commercial game engines.

https://github.com/Vahera/godot-orchestrator

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Orchestrator: Visual Scripting for Godot 4.2+

Orchestrator is a powerful visual scripting tool designed for Godot 4.2 and later versions. This add-on revolutionizes the way developers create game logic, offering an intuitive graph editor interface and a comprehensive library of nodes.

Key Features

  • Visual Scripting: Build complex game behaviors using a visual, node-based system.
  • Godot 4.2+ Compatibility: Specifically designed for Godot 4.2 and later, leveraging GDExtension technology.
  • Extensive Node Library: Includes hundreds of nodes across various categories like Flow Control, Logic, Math, and Variables.
  • Drag-and-Drop Integration: Seamlessly integrate scene nodes, properties, and resources using drag-and-drop functionality.
  • Custom Functions: Create reusable code blocks with custom functions.
  • Signal Support: Easily send and react to Godot signals.
  • Dialogue System: Design intricate dialogue conversations for NPCs.
  • Data Type Support: Work with all Godot engine data types, including Arrays and Dictionaries.

Orchestrator aims to simplify game development by providing an accessible and flexible visual scripting environment. It is suitable for both experienced Godot users and newcomers to game development.

Resource Details

tool

Vahera



4.2+