HTerrain
HTerrain is a Godot Engine plugin providing heightmap-based terrain capabilities. It supports features like texture painting, coloring, holes, level of detail (LOD), and grass, targeting the Godot API.
https://github.com/Zylann/godot_heightmap_pluginPreview Image

HTerrain: Advanced Heightmap Terrain Plugin for Godot
HTerrain is a powerful plugin designed to bring advanced heightmap-based terrain capabilities to the Godot Engine. Specifically targeting Godot 4.1 and later, this plugin provides a comprehensive set of features for creating realistic and dynamic terrain within your games. It allows for texture painting, coloring, the creation of holes, level of detail (LOD) management, and the implementation of grass.
Key Features
- Heightmap-Based Terrain: Utilizes heightmaps to generate detailed and customizable terrain.
- Texture Painting and Coloring: Supports texture painting and coloring to add visual variety to the terrain.
- Hole Creation: Allows for the creation of holes in the terrain, enabling caves, tunnels, and other interesting features.
- Level of Detail (LOD): Implements LOD to optimize performance by dynamically adjusting the level of detail based on the distance from the camera.
- Grass Implementation: Provides tools for easily adding and managing grass on the terrain.
- Godot API Compatibility: Designed to seamlessly integrate with the Godot Engine API.
Usage and Installation
HTerrain is installed as a regular editor plugin. Simply copy the contents of the addons/zylann.hterrain
folder into the same folder in your Godot project and activate the plugin in your project settings. A demo is also available to help you understand the plugin's capabilities.
Community and Support
This plugin is developed by voluntary contributors and supported by donors. It offers a robust solution for terrain generation in Godot, suitable for a wide range of game genres and applications.