Cyclops Level Builder

Cyclops Level Builder is a Godot Engine plugin that allows for rapid environment creation directly in the viewport. It supports block creation, material editing, and comes with built-in collision.

https://github.com/blackears/cyclopsLevelBuilder

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Cyclops Level Builder: Fast Prototyping in Godot

Cyclops Level Builder is a valuable tool for Godot Engine developers aiming to quickly prototype environments and test game mechanics. This plugin enables in-viewport level design, allowing for iterative creation and modification of block-based environments. The intuitive click-and-drag interface simplifies the process of building levels, making it ideal for game jams, rapid prototyping, or proof-of-concept development.

Key Features

  • In-Viewport Level Design: Construct and edit environments directly within the Godot editor viewport.
  • Block-Based Construction: Easily create and manipulate blocks to form the foundation of your levels.
  • Material Editor: Customize the appearance of your blocks by assigning different materials.
  • Built-in Collision: All blocks automatically include collision, enabling immediate interaction and physics testing.

Installation and Usage

The plugin is straightforward to install, requiring the copying of the /addons/cyclops_level_builder folder into your project and enabling it via Project Settings. Autoloading the cyclops_global_scene.tscn is essential for the plugin to function correctly. Comprehensive documentation is available to guide users through the plugin's features and usage.

Resource Details

tool

blackears



4.2