Cyclops Level Builder
Cyclops Level Builder is a Godot Engine plugin that allows for rapid environment creation directly in the viewport. It supports block creation, material editing, and comes with built-in collision.
https://github.com/blackears/cyclopsLevelBuilderPreview Images



Cyclops Level Builder: Fast Prototyping in Godot
Cyclops Level Builder is a valuable tool for Godot Engine developers aiming to quickly prototype environments and test game mechanics. This plugin enables in-viewport level design, allowing for iterative creation and modification of block-based environments. The intuitive click-and-drag interface simplifies the process of building levels, making it ideal for game jams, rapid prototyping, or proof-of-concept development.
Key Features
- In-Viewport Level Design: Construct and edit environments directly within the Godot editor viewport.
- Block-Based Construction: Easily create and manipulate blocks to form the foundation of your levels.
- Material Editor: Customize the appearance of your blocks by assigning different materials.
- Built-in Collision: All blocks automatically include collision, enabling immediate interaction and physics testing.
Installation and Usage
The plugin is straightforward to install, requiring the copying of the /addons/cyclops_level_builder
folder into your project and enabling it via Project Settings. Autoloading the cyclops_global_scene.tscn
is essential for the plugin to function correctly. Comprehensive documentation is available to guide users through the plugin's features and usage.