Godot experiments
A collection of 2D, 3D, and VR experiments in Godot, showcasing various game mechanics and visual effects. The repository includes projects targeting both Godot 3.x and 4.0, with a focus on practical examples and mini-tutorials.
https://github.com/MrEliptik/godot_experimentsPreview Images




Godot Experiments: A Deep Dive into Game Development Techniques
This repository offers a diverse range of Godot experiments, providing practical examples and demonstrations of various game development techniques. Created by MrEliptik, these experiments cover 2D, 3D, and VR implementations, targeting both Godot 3.x and 4.0.
2D Experiments
Explore fundamental 2D mechanics like damped oscillators, bouncy ball physics, and polygon manipulation. Several experiments demonstrate UI design, shader effects, and mobile development considerations within the Godot Engine.
3D Experiments
Delve into 3D physics, camera effects, and procedural animation. Experiments include vehicle physics, telekinesis mechanics, and visual effects like greenscreen and X-ray vision. Some experiments use Godot's built-in physics engine and others explore integrations with Bullet physics.
VR Experiments
Discover VR implementations for Oculus Quest, including hand tracking, physics interactions, and game mechanics like table tennis and bow and arrow simulations. These experiments are works in progress, showcasing the potential of Godot for VR development.
Miscellaneous Experiments
Explore utilities and demonstrations such as camera transitions, audio visualizers, UI recreations, and accessibility examples. These experiments offer valuable insights into creating polished and user-friendly game experiences.