Godex

Godex is a Godot Engine ECS (Entity Component System) library designed to organize data efficiently for game development. It is currently under development and welcomes contributions and feedback from the community.

https://github.com/GodotECS/godex

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Godex: An ECS Library for Godot Engine

Godex is a Godot Engine library that implements the Entity Component System (ECS) architectural pattern. ECS is a design pattern that focuses on organizing data in a way that allows workloads to be split into small, manageable programs, improving performance and maintainability.

Key Features

  • ECS Implementation: Provides a robust and efficient ECS implementation for Godot Engine.
  • Community-Driven: Actively encourages community contributions, feedback, and bug reports.
  • Examples and Documentation: Offers example projects and unit tests to demonstrate usage and functionality. A wiki is available with a glossary and setup instructions.
  • Executable Downloads: Provides Linux and Windows executables available for download from GitHub Actions.

Getting Started

To get started with Godex, refer to the wiki for setup instructions and explore the example projects in the GodotECS/godex-examples repository. The unit tests also serve as a valuable resource for understanding specific functionalities.

Contributing

Contributions to Godex are highly welcomed. You can contribute by providing feedback, proposing new features, reporting bugs, or contributing code. Join the community on Discord to discuss Godex and collaborate with other developers.

Resource Details

library

GodotECS



master