replicate-file.sh

The `replicate-file.sh` script is a bash utility designed to update multiple copies of a file based on a single master file. This script helps maintain consistency across multiple file instances in a Godot project or other development environments.

https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh

replicate-file.sh: Maintaining File Consistency

The replicate-file.sh script, found within the godot-stuff repository, is a bash utility intended to streamline the process of keeping multiple file copies synchronized with a master file. This is particularly useful in Godot projects where configuration files or shared resources need to be consistently updated across different locations.

Functionality

The primary function of the script is to propagate changes from a designated master file to its replicas. This ensures that updates or modifications made to the master file are automatically reflected in all its copies, eliminating the need for manual updates and reducing the risk of inconsistencies.

Usage

While specific usage instructions are not detailed in the provided context, typically, such scripts involve specifying the master file path and the paths of the files to be updated. Command-line arguments or configuration files are commonly used to define these parameters.

Benefits

Using replicate-file.sh can significantly improve workflow efficiency by automating the file synchronization process. It reduces the likelihood of errors associated with manual updates and ensures that all file instances remain consistent, which is crucial for maintaining project integrity and stability.

Resource Details

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adolson