Godot Godot-4 Resources

Explore the latest innovations with Godot 4. This version of the Godot Engine brings significant improvements in rendering, performance, and workflow, ideal for developers who want to be at the forefront of game development and utilize cutting-edge features.

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Virtual Joystick

A simple and powerful virtual joystick for touchscreens in Godot. It offers customizable appearance, multiple joystick modes, input action support, and visibility options to enhance your game's mobile experience.

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TerraBrush

TerraBrush is a C# terrain heightmap editor for Godot 4, allowing users to sculpt, paint textures, and add foliage, water, and snow. It supports LOD, multi-zones, and custom shaders for creating detailed and optimized terrains.

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System Bar Color Changer

This Godot Engine plugin allows you to dynamically change the color of the system bars (status and navigation bars) in your Android applications. It also supports translucent system bars for a more modern look.

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Talo

Talo is a self-hostable game backend and Godot plugin offering tools and APIs for player management, leaderboards, stats, game saves, event tracking, and more. It simplifies data-driven decisions and enhances game development workflows.

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Simplified Flight Simulation library

This GDScript addon provides a simplified flight simulation system for Godot Engine, suitable for various aircraft and spacecraft types. It's optimized for game development, offering a modular approach to create different aircraft behaviors without the complexity of scientific precision.

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SmartShape2D

SmartShape2D is a Godot plugin for creating textured 2D polygons, ideal for terrain and level design. It supports both Godot 4 and Godot 3, allowing for easy creation and manipulation of 2D shapes with tilemap-like textures.

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Shaker

Shaker is a Godot plugin that allows you to easily add shaking effects to nodes, cameras, or any property in your 2D or 3D games. It provides detailed control over the shaking effect, making it suitable for various purposes.

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SignalVisualizer

SignalVisualizer is a Godot 4 plugin that displays a scene's signals and connections in an easy-to-read graph and tree dock, aiding in debugging and understanding signal flow. It includes a signal debugger to log triggered signals during runtime.

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QuestSystem

QuestSystem is a minimal and modular addon for Godot 4.4+ that simplifies the creation of custom quests with an easy-to-use API and resource-based quests. It supports CSV and POT localization and is fully typed for type safety.

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Scene Manager

The Godot Scene Manager plugin simplifies scene transitions and node referencing. It offers customizable transitions with minimal code, enhancing project organization and workflow efficiency.

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Questify

Questify is a graph-based quest editor and manager for Godot 4, providing a visual interface to create and manage quests using a node-based system. It includes features like condition handling, branching, serialization, and C# support.

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PixelPen

PixelPen is a free and open-source pixel art editor built with the Godot Engine, functioning as both a Godot addon and a standalone application. It supports GDScript and C++ through a GDExtension plugin, offering tools for pixel art creation and animation.

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Quest Manager

A minimalistic quest manager for Godot Engine, designed for easy quest tree creation and runtime debugging. It features customizable GUI nodes and a quest viewer for tracking progress.

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Orchestrator

Orchestrator is a visual scripting solution for Godot 4.2+ that allows developers to build complex game logic with an intuitive graph editor and hundreds of nodes. It simplifies game development and provides flexibility comparable to commercial game engines.

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Maaack's Scene Loader

Maaack's Scene Loader is a Godot 4.2 plugin that simplifies scene transitions by adding a loading screen with a progress bar and error handling. It supports asynchronous resource loading and easy integration into existing projects.

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NobodyWho

NobodyWho is a Godot and Unity plugin for integrating local Large Language Models (LLMs) into your projects, enabling AI-driven character dialogue and interactions without requiring an internet connection. It offers fast inference on GPU and easy setup for creating engaging games and interactive stories.

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Maaack's Game Template

Maaack's Game Template is a comprehensive Godot 4 template providing a ready-made main menu, options, pause menu, credits, scene loader, and example game scene. It supports both new and existing projects, offering a scalable foundation for game development.

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Maaack's Menus Template

Maaack's Menus Template is a comprehensive Godot 4 template providing a ready-to-use menu system, including main menu, options, credits, and scene loading. It supports multiple resolutions and input methods, suitable for game jams and commercial projects.

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Inventory Manager

A minimalistic inventory manager for Godot Engine, allowing easy addition and removal of items with variable stack sizes and count limits. Includes customizable GUI nodes and an inventory viewer within the debugger panel.

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LimboAI

LimboAI is a C++ plugin for Godot 4 that combines Behavior Trees and State Machines for creating complex AI behaviors. It includes a behavior tree editor, visual debugger, demo project, and supports GDScript for custom tasks and states.

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Importality

Importality is a Godot Engine add-on that simplifies importing graphics and animations from various formats like Aseprite, Krita, Pencil2D, Piskel, and Pixelorama. It streamlines the integration of external graphics into Godot projects.

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Input Helper

Input Helper is a Godot 4 plugin designed to simplify input management. It detects input devices, remaps controls, and allows for gamepad rumble effects, with specific versions available for both Godot 3.x and 4.x.

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Health, HitBoxes, HurtBoxes, and HitScans

This Godot plugin provides components for managing health, damage, and healing in 2D and 3D games. It includes Health, HitBox, HurtBox, and HitScan nodes for implementing robust combat and damage systems.

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HTerrain

HTerrain is a Godot Engine plugin providing heightmap-based terrain capabilities. It supports features like texture painting, coloring, holes, level of detail (LOD), and grass, targeting the Godot API.