Godot DEMO Overview
2D Day/Night Cycle
This Godot 3 project provides a 2D day/night cycle using CanvasModulate and Light2D for a moon light effect. It includes examples for cycles with and without moon light, and features a debug overlay for testing.
Godello
Godello is a Trello-inspired Kanban board application built with the Godot Engine, showcasing Godot's capabilities for creating complex, real-time collaborative desktop applications. It features both online and offline data storage options and demonstrates advanced GUI and data architecture.
Godot XR Template
Godot XR Template is a starter project for developing VR games in Godot Engine. It provides preconfigured exports for Android-based headsets with OpenXR support, example scenes, and integration with Godot XR Tools.
Takin Godot Template
Takin Godot Template is a Godot 4.4 template for game projects, fusing curated plugins, essential features, and best practices. It provides a solid foundation to kick-start new projects with GDScript.
Crystal Bit Godot Game Template
Crystal Bit Godot Game Template is a starter project providing a solid base for building Godot games. It handles common tasks like scene transitions, game pausing, and includes continuous integration support.
First Person Starter
First Person Starter is an FPS template for Godot, providing starter content for new or existing projects. It includes a 3D character controller, smooth movement, camera rotation, and joypad support.
Godot First Person Camera
A simple first-person camera implementation in Godot, designed for educational purposes. Demonstrates basic FPS controls, camera rotation, and player animation using GDScript.
Godot FPS Template
A free and open-source first-person shooter (FPS) template for Godot Engine, featuring customizable player movement, settings, UI, and keybinding. Includes basic interactive elements and commented code for easy learning.
Godot Game Of Life
A GPU-based implementation of Conway's Game of Life in Godot, leveraging shaders for cellular automata calculations. GDScript is used for user input, with a focus on efficient rendering techniques.
Godot-GameTemplate
Godot Game Template is a starting point and reference project designed for creating games with the Godot Engine, particularly suited for top-down shooter games. It offers a recommended project structure and includes a library of general-purpose scripts.
Minimum Game
Minimum Game is a top-down 2D pixel art game template for Godot Engine. It features multiple rooms, a HUD, main and pause menus, a victory screen, autosaving, and sound effects, providing a starting point for 2D game development.
Multiplayer First Person Shooter
A Godot 3.2-based multiplayer first-person shooter template. This project provides a foundation for creating networked FPS games in Godot.
Kaleidoscope
An interactive shader demo in Godot, based on a tutorial by Kichimisu. It allows users to manipulate shader parameters using arrow keys and is playable in the browser via Itch.io.
Godot Demo Projects
A comprehensive collection of official Godot Engine demo projects, showcasing various features and capabilities of the engine across multiple versions. These demos serve as practical examples for developers to learn and explore Godot's functionalities.
TPS Demo
This is the official Third Person Shooter (TPS) demo for Godot Engine, showcasing high-quality graphics and gameplay mechanics. It provides a complete example for creating a TPS game in Godot.
Godot experiments
A collection of 2D, 3D, and VR experiments in Godot, showcasing various game mechanics and visual effects. The repository includes projects targeting both Godot 3.x and 4.0, with a focus on practical examples and mini-tutorials.
OpenRPG
OpenRPG is a Godot 4 demo project showcasing the creation of a classical turn-based RPG, providing a learning resource with reusable code and a solid code structure. It uses Godot 4.3 and the Tiny Town asset pack by Kenney.
Open Source A-RPG Demo
This is a full open-source A-RPG demo created with Godot, showcasing good programming practices for a growing game project. It features multiple interlocking systems, core gameplay, a boss encounter, inventory, shop systems, and a user interface with nested menus.
Realistic Water Shader
This is a demo of a realistic water shader for Godot Engine. It showcases realistic 3D water with features like foam and caustics, implemented in Godot 3.4.2.
The Tower
The Tower is a first-person parkour demo showcasing the Voxelman module in Godot 3. It features simple levels and requires a Godot build with Voxelman to run, offering a glimpse into voxel-based game development.
voxelgame
A collection of voxel game demos for Godot Engine 4.3, showcasing a custom C++ voxel module. Includes scenes for blocky and smooth terrain, with a Minecraft-like demo featuring basic multiplayer support.
UDP Snapshot interpolation
This Godot demo showcases UDP snapshot interpolation for networked physics, demonstrating essential techniques for real-time multiplayer games. It includes adjustable network frame rate and smooth animation through interpolation, though the author now favors state synchronization.
UDP State synchronization
This demo showcases state synchronization in Godot for networked physics, offering a more efficient approach than snapshot interpolation. It includes features like sequence checking and linearly interpolated error correction.
Voxel Game
A Godot project aiming to replicate Minecraft-like voxel terrain generation. The project focuses on performance by generating only the top surface of the terrain and uses Godot's DataTool for manipulation and UV mapping.