Godot Tool Resources

Expand your Godot development environment with useful tools and utilities. From editor plugins to external scripts, Godot offers an open architecture that allows developers to optimize their workflow and create tailored solutions for specific requirements.

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GodotAIGym

GodotAIGym allows you to turn your Godot project into an OpenAI Gym environment for training reinforcement learning models with PyTorch. It supports Godot 3.2 and currently runs only on Linux systems.

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Flash Module

This module enables the use of Adobe Animate (Flash) animations within the Godot Engine. It provides a FlashPlayer node to render Flash documents, offering a streamlined workflow for integrating Flash-based content into Godot projects.

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Texture Packer

Texture Packer is a Godot Engine module for creating texture atlases at runtime. It supports texture merging, layering, and packing with features like custom filters, background colors, and margins, enhancing runtime texture management.

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Keyring

Godot Keyring is a Godot addon for interacting with the operating system's keyring, enabling secure storage and retrieval of credentials. It's a wrapper around the 'keychain' library, providing cross-platform support for managing passwords and sensitive data.

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godot-luaAPI

godot-luaAPI is a Godot addon that enables Lua API support via GDScript, C#, or GDExtension for creating sandboxed modding environments. It is designed for custom modding APIs where you have control over the sandbox environment.

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Godex

Godex is a Godot Engine ECS (Entity Component System) library designed to organize data efficiently for game development. It is currently under development and welcomes contributions and feedback from the community.

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Polygon Merge

Polygon Merge is a Godot Engine script from the Godot-Scripts collection, designed to simplify the process of merging polygons. It's part of a larger collection of useful scripts aimed at enhancing Godot game development workflows.

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gdutils

gdutils is a Godot Engine plugin providing a collection of utility scripts written in GDScript. It simplifies common tasks and enhances workflow efficiency within the Godot editor.

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Godot Game Tools

Godot Game Tools is a Blender add-on designed to simplify the process of creating and importing assets into the Godot Game Engine. It streamlines the workflow between Blender and Godot, enhancing asset creation.

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Easing Script

This is a GDScript port of Robert Penner's easing equations for Godot Engine. It provides a variety of easing functions to create smooth animations and transitions in your games.

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GDSerCommPlugin

GDSerCommPlugin is a Godot 4.1+ plugin designed to enable communication between Godot projects and Arduino boards via serial communication. It provides functionalities to read and write serial input, facilitating integration with hardware projects.

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gterm

Gterm is a terminal emulator control for the Godot Engine, designed for projects needing terminal-like interfaces. It's suitable for roguelikes, hacking games, programming-themed games, or debug consoles.

UI Tool Godot-3 Godot 2
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Yume Visual Novel Editor

Yume Visual Novel Editor is a Godot Engine addon that provides an integrated editor for creating visual novel games. Compatible with Godot 3.1 and experimental versions for Godot 3.2, it's currently in early development.

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Waterways

Waterways is a Godot Engine add-on for generating realistic river meshes with dynamic flow and foam effects. It utilizes Bézier curves for shaping and allows for custom shader integration, making it ideal for creating visually stunning water features.

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Voxel-Core

Voxel-Core is a GDScript voxel plugin for Godot Engine, enabling in-engine creation, import, and editing of voxel content. It offers features like automatic UV mapping, various meshing modes, and in-engine editors for both VoxelObjects and VoxelSets.

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VPainter

VPainter is a vertex painting addon for the Godot game engine, allowing users to paint directly on meshes within the 3D editor. It provides tools for brush painting, color picking, blurring, and filling, with support for pressure-sensitive pen tablets and various blending modes.

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UI Design Tool

The UI Design Tool is a Godot 4 plugin that provides an intuitive UI design workflow directly in the editor. It allows importing and managing fonts, styling UI elements, and batch editing, enhancing the visual development process.

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Tiled importer

This plugin allows importing TileMaps and TileSets from the Tiled Map Editor into Godot Engine. It supports various Tiled features and formats, making it easier to integrate Tiled maps into Godot projects.

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TileSet Builder

TileSet Builder is a Godot 3.x plugin that simplifies the creation of tilesets from spritesheets. It generates either *.tscn (scene) or *.tres (tileset) files based on user-defined parameters like sprite sheet path, tile size, offset, and spacing.

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Tree generator

The Tree Generator plugin is a tool for Godot Engine 3.2.4 that enables the creation of 3D trees, similar to SpeedTree. It's currently under development but offers an example scene for tree design.

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StoryTeller Engine

StoryTeller Engine is a Godot 3.x plugin for creating interactive fictions and dialog systems. It allows for the creation of narrative-driven experiences through GDScript or a built-in editor, offering a flexible approach to storytelling in games.

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Scatter

ProtonScatter is a Godot 4 add-on for procedural and non-destructive asset placement within scenes. It automates the positioning of props, allowing for efficient scene population without manual placement.

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Qodot

Qodot is a Godot Engine plugin that enables the import of Quake .map files for level design, supporting features like brush geometry, textures, collision volumes, and gameplay entities. It integrates with TrenchBroom for an intuitive level editing workflow.

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Ridiculous Coding

Ridiculous Coding is a Godot Engine plugin that aims to make your coding experience more ridiculous. Inspired by Textreme2, it adds visual effects to your code as you type.