All Godot about…
godot-wrapper
A BASH script to download and manage Godot engine versions on Ubuntu systems. Although archived, it provides version management and installation of git master, offering an easy way to switch between different Godot versions.
build-godot
Bash scripts for compiling and running Godot Engine on Linux, including dependency installation. Supports standard and Mono versions of Godot.
Godot Package Manager
Godot Package Manager is a plugin for the Godot Engine that simplifies package management using a pure JSON configuration. It allows users to easily update and purge packages within their Godot projects.
Multiplayer First Person Shooter
A Godot 3.2-based multiplayer first-person shooter template. This project provides a foundation for creating networked FPS games in Godot.
Material Maker
Material Maker is a Godot Engine-based tool for creating textures procedurally and painting 3D models. It utilizes a node-based interface for defining textures and brushes, similar to Substance Designer.
Platshoot
Platshoot is a 2D shooter game developed with Godot Engine, where players navigate levels, defeat enemies, and manage in-game currency. Currently being ported to Godot 3.2, it offers classic controls and various gameplay features.
godot-apple-id
This Godot module enables 'Sign in with Apple' functionality for iOS projects. It supports user authentication and credential management within Godot games and applications.
Delaunator GDScript
Delaunator GDScript is a GDScript port of the Delaunator library, providing fast Delaunay triangulation of 2D points within the Godot Engine. It offers efficient computation of Voronoi cells and includes comprehensive API documentation and performance benchmarks.
Godot Game Of Life
A GPU-based implementation of Conway's Game of Life in Godot, leveraging shaders for cellular automata calculations. GDScript is used for user input, with a focus on efficient rendering techniques.
godot-gdscript-toolkit
GDScript Toolkit provides command-line tools for GDScript development, including a parser, linter, formatter, and code metrics calculator. It integrates with Godot 3 and 4, offering static analysis, code formatting, and complexity analysis.
godotccd
godotccd is a GDNative plugin for Godot Engine (3.4+) that leverages libccd for extremely fast collision checking between convex shapes like boxes, cylinders, and spheres. It offers both GJK and MPR algorithms for selection and operates independently of Godot's built-in physics system.
HCoroutines
HCoroutines is a C# library for Godot that introduces hierarchical coroutines, simplifying game logic by handling Godot-specific features like signals, tweens, and pausing. It supports async programming and offers an easy-to-use interface for increased readability and reduced boilerplate.