Best Godot Multiplayer

Networking in Godot doesn't have to mean rewriting your whole game. These multiplayer resources cover the high-level API, lobbies, state sync and the rough edges nobody warns you about.

Game

Flappy Race

Flappy Race is a free and open-source 2D multiplayer game made with Godot 3, inspired by Flappy Bird and Mario Kart. It supports desktop and HTML5 platforms and includes features like items, bots, and online multiplayer.

Game

Starship Olympics

Starship Olympics is a fast-paced, local multiplayer party game developed with Godot Engine. Players control starships in top-down arena battles, competing in various challenges and competitions.

Game

DynaDungeons

DynaDungeons is a Bomberman-inspired game developed with the Godot Engine. It features local multiplayer and utilizes assets from OpenGameArt under a Creative Commons license, serving as a learning project.

Game

Tanks of Freedom

Tanks of Freedom is a classic turn-based strategy game developed with Godot Engine 2.1. It features isometric pixel art graphics and allows for both single-player campaign and hot-seat multiplayer.

Game

Tanks of Freedom II

Tanks of Freedom II is an open-source, turn-based strategy game built with Godot Engine 4.2+. Featuring isometric voxel art, a built-in map editor, and support for up to four players, it offers both single-player campaigns and hot-seat multiplayer.

Game

Broken Seals

Broken Seals is a 3D third-person RPG developed with a custom version of the Godot Engine, focusing on complex gameplay reminiscent of old-school MMOs. It features both multiplayer and single-player capabilities and aims to run on multiple platforms, with a PC-first design.

Game

Rapid Rescue

Rapid Rescue is a local multiplayer strategy game for Godot, inspired by Labyrinth. Players manipulate river tiles to guide stranded characters to safety, competing to rescue five characters first.

Library

AgonesSDK

Agones SDK for Godot Engine enables integration with Agones, a multiplayer dedicated game server scaling and orchestration platform. This plugin provides GDScript functions to communicate with Agones, allowing Godot games to manage server lifecycle, health checks, and player tracking within a Kubernetes environment.

Library

MDFramework

MDFramework is a C# multiplayer game framework for Godot 3.4, designed to bring familiar features from other game engines into Godot. It provides tools for member replication, network spawning, command-line parameter parsing, logging, profiling, and more.

Library

Entity Spell System

The Entity Spell System is a C++ module for Godot Engine, designed to handle entities, spells, auras, and related mechanics commonly found in RPGs. It supports both 2D and 3D games and includes networking capabilities for authoritative multiplayer implementations.

Library

godot-enet-better

godot-enet-better is a Godot Engine module providing an enhanced ENet implementation for creating high-performance multiplayer games. It offers features like multiple channels, client kicking, and efficient packet handling.

Demo

Multiplayer First Person Shooter

A Godot 3.2-based multiplayer first-person shooter template. This project provides a foundation for creating networked FPS games in Godot.

Game

Multiplayer Third Person Shooter

A multiplayer third-person shooter example project built with Godot 3.2. It showcases basic features like player movement, weapon systems, and networking.

Demo

voxelgame

A collection of voxel game demos for Godot Engine 4.3, showcasing a custom C++ voxel module. Includes scenes for blocky and smooth terrain, with a Minecraft-like demo featuring basic multiplayer support.

Demo

UDP Snapshot interpolation

This Godot demo showcases UDP snapshot interpolation for networked physics, demonstrating essential techniques for real-time multiplayer games. It includes adjustable network frame rate and smooth animation through interpolation, though the author now favors state synchronization.