Unknown Horizons
Unknown Horizons is a 2D real-time strategy simulation game being ported to Godot 4. The project seeks developers to contribute to the port and aims to recreate the original game's economy and city-building focus using Godot Engine.
https://github.com/unknown-horizons/godot-portUnknown Horizons: A Godot 4 Port
Unknown Horizons is undergoing a reimplementation in Godot 4, aiming to bring its 2D real-time strategy and city-building gameplay to a new engine. The original game, known for its emphasis on economy, trade, and diplomacy, is being rebuilt to leverage Godot's capabilities.
Project Goals
The primary objective is to port the existing Unknown Horizons game to the Godot Engine. This involves translating the game's logic and features into GDScript while maintaining the core gameplay experience. The project is currently in an early experimental state.
Contributing
The project is actively seeking contributors, particularly Godot programmers and graphics artists. Developers can contribute by converting existing logic to GDScript, creating new assets, and reworking existing graphical content. The project uses Godot 4 and provides instructions for setting up a development environment, encouraging community involvement through Discord, a bug tracker, and forums.
Key Features
- 2D real-time strategy simulation
- City-building and economy management
- Emphasis on strategic trade and diplomacy
- Godot 4 Engine