Material Maker

Material Maker is a Godot Engine-based tool for creating textures procedurally and painting 3D models. It utilizes a node-based interface for defining textures and brushes, similar to Substance Designer.

https://github.com/RodZill4/material-maker

Preview Image

Preview

Material Maker: Procedural Texture Creation and 3D Model Painting

Material Maker is a powerful tool built on the Godot Engine, designed for creating textures procedurally and painting 3D models. It offers a node-based interface inspired by Godot's GraphEdit node, where textures and brushes are represented as interconnected nodes.

Key Features

  • Procedural Texture Generation: Create complex and customizable PBR (Physically Based Rendering) materials using a node-based workflow.
  • 3D Model Painting: Paint directly onto 3D models with brushes defined as interconnected nodes, enabling advanced effects.
  • Godot Engine Integration: Seamlessly integrates with the Godot Engine, leveraging its capabilities for rendering and user interface.
  • Cross-Platform Availability: Available for Windows, macOS, and Linux, with easy installation options via package managers like Scoop, Chocolatey, and Homebrew.
  • Community Support: Active community with a Discord server and subreddit for support and sharing.

Material Maker provides an open-source solution for artists and developers looking to create high-quality textures and materials for their Godot Engine projects.

Resource Details

tool

Rodolphe Suescun (RodZill4)



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