Material Maker
Material Maker is a Godot Engine-based tool for creating textures procedurally and painting 3D models. It utilizes a node-based interface for defining textures and brushes, similar to Substance Designer.
https://github.com/RodZill4/material-makerPreview Image

Material Maker: Procedural Texture Creation and 3D Model Painting
Material Maker is a powerful tool built on the Godot Engine, designed for creating textures procedurally and painting 3D models. It offers a node-based interface inspired by Godot's GraphEdit node, where textures and brushes are represented as interconnected nodes.
Key Features
- Procedural Texture Generation: Create complex and customizable PBR (Physically Based Rendering) materials using a node-based workflow.
- 3D Model Painting: Paint directly onto 3D models with brushes defined as interconnected nodes, enabling advanced effects.
- Godot Engine Integration: Seamlessly integrates with the Godot Engine, leveraging its capabilities for rendering and user interface.
- Cross-Platform Availability: Available for Windows, macOS, and Linux, with easy installation options via package managers like Scoop, Chocolatey, and Homebrew.
- Community Support: Active community with a Discord server and subreddit for support and sharing.
Material Maker provides an open-source solution for artists and developers looking to create high-quality textures and materials for their Godot Engine projects.