strip-to-frames.pl

This Perl script automates the process of splitting a grid-based spritesheet into individual frame files, simplifying animation workflows in Godot. It streamlines sprite extraction for game developers.

https://github.com/adolson/godot-stuff/blob/master/strip-to-frames.pl

Streamlining Sprite Sheet Animation with strip-to-frames.pl

The strip-to-frames.pl script is a command-line tool designed to efficiently extract individual frames from a grid-based sprite sheet. This is a common task in game development, especially when working with 2D animations. The script simplifies this process by automating the splitting and naming of each frame.

Key Features and Benefits

  • Automated Frame Extraction: The script automatically divides a sprite sheet into individual image files based on a grid layout.
  • Numbered Output: Frames are named sequentially, making them easy to import and use in game engines like Godot.
  • Command-Line Utility: Designed to be used from the command line, allowing for batch processing and integration into automated workflows.
  • Perl Implementation: Written in Perl, offering cross-platform compatibility and ease of use for developers familiar with the language.

Use Cases in Godot Engine

This tool is particularly useful for Godot Engine developers who frequently work with sprite sheets. By automating the frame extraction process, developers can save time and reduce the manual effort required to prepare animation assets. It supports a more efficient workflow for 2D game development by providing a quick and reliable way to convert sprite sheets into usable animation frames.

Resource Details

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adolson