Friflo.Engine.ECS
Friflo.Engine.ECS is a high-performance C# Entity Component System (ECS) framework designed for game development. It offers a simple API and supports multiple platforms including .NET, WASM/WebAssembly, Native AOT, Godot, Unity, and MonoGame.
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Friflo.Engine.ECS: High-Performance C# ECS for Godot
Friflo.Engine.ECS is a robust and efficient Entity Component System (ECS) framework written in C#. It is designed to provide high performance and a simple API for game developers targeting multiple platforms, including Godot.
Key Features
- High Performance: Designed for optimal performance, making it suitable for demanding game development scenarios.
- Simple API: Offers an intuitive and easy-to-use API, reducing the learning curve for developers.
- Multi-Platform Support: Supports a wide range of platforms including .NET, WASM/WebAssembly, Native AOT, Godot, Unity, and MonoGame.
- C# Implementation: Leverages the power and flexibility of C# for game development.
Integration with Godot
Friflo.Engine.ECS can be seamlessly integrated into Godot game projects, allowing developers to take advantage of the ECS architecture for improved performance and maintainability. This makes it an excellent choice for complex game systems and simulations within the Godot engine.